pub struct MannequinEntityData {
pub avatar: AvatarEntityData,
pub profile: SyncedValue<ResolvableProfile>,
pub immovable: SyncedValue<bool>,
pub description: SyncedValue<Option<Box<TextComponent>>>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§avatar: AvatarEntityData§profile: SyncedValue<ResolvableProfile>§immovable: SyncedValue<bool>§description: SyncedValue<Option<Box<TextComponent>>>Implementations§
Source§impl MannequinEntityData
impl MannequinEntityData
Sourcepub fn mannequin(&self) -> &MannequinEntityData
pub fn mannequin(&self) -> &MannequinEntityData
Returns the MannequinEntityData layer.
Sourcepub fn mannequin_mut(&mut self) -> &mut MannequinEntityData
pub fn mannequin_mut(&mut self) -> &mut MannequinEntityData
Returns the mutable MannequinEntityData layer.
Sourcepub fn avatar(&self) -> &AvatarEntityData
pub fn avatar(&self) -> &AvatarEntityData
Returns the AvatarEntityData layer.
Sourcepub fn avatar_mut(&mut self) -> &mut AvatarEntityData
pub fn avatar_mut(&mut self) -> &mut AvatarEntityData
Returns the mutable AvatarEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for MannequinEntityData
impl Clone for MannequinEntityData
Source§fn clone(&self) -> MannequinEntityData
fn clone(&self) -> MannequinEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MannequinEntityData
impl Debug for MannequinEntityData
Source§impl Default for MannequinEntityData
impl Default for MannequinEntityData
Source§impl VanillaEntityData for MannequinEntityData
impl VanillaEntityData for MannequinEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for MannequinEntityData
impl VanillaLivingEntityData for MannequinEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for MannequinEntityData
impl RefUnwindSafe for MannequinEntityData
impl Send for MannequinEntityData
impl Sync for MannequinEntityData
impl Unpin for MannequinEntityData
impl UnsafeUnpin for MannequinEntityData
impl UnwindSafe for MannequinEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more