pub struct BaseEntityData {
pub shared_flags: SyncedValue<i8>,
pub air_supply: SyncedValue<i32>,
pub custom_name: SyncedValue<Option<Box<TextComponent>>>,
pub custom_name_visible: SyncedValue<bool>,
pub silent: SyncedValue<bool>,
pub no_gravity: SyncedValue<bool>,
pub pose: SyncedValue<EntityPose>,
pub ticks_frozen: SyncedValue<i32>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§air_supply: SyncedValue<i32>§custom_name: SyncedValue<Option<Box<TextComponent>>>§custom_name_visible: SyncedValue<bool>§silent: SyncedValue<bool>§no_gravity: SyncedValue<bool>§pose: SyncedValue<EntityPose>§ticks_frozen: SyncedValue<i32>Implementations§
Source§impl BaseEntityData
impl BaseEntityData
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for BaseEntityData
impl Clone for BaseEntityData
Source§fn clone(&self) -> BaseEntityData
fn clone(&self) -> BaseEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BaseEntityData
impl Debug for BaseEntityData
Source§impl Default for BaseEntityData
impl Default for BaseEntityData
Source§impl VanillaEntityData for BaseEntityData
impl VanillaEntityData for BaseEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Auto Trait Implementations§
impl Freeze for BaseEntityData
impl RefUnwindSafe for BaseEntityData
impl Send for BaseEntityData
impl Sync for BaseEntityData
impl Unpin for BaseEntityData
impl UnsafeUnpin for BaseEntityData
impl UnwindSafe for BaseEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more