pub struct LivingEntityData {
pub base: BaseEntityData,
pub living_entity_flags: SyncedValue<i8>,
pub health: SyncedValue<f32>,
pub effect_particles: SyncedValue<ParticleList>,
pub effect_ambience: SyncedValue<bool>,
pub arrow_count: SyncedValue<i32>,
pub stinger_count: SyncedValue<i32>,
pub sleeping_pos: SyncedValue<Option<BlockPos>>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§base: BaseEntityData§living_entity_flags: SyncedValue<i8>§health: SyncedValue<f32>§effect_particles: SyncedValue<ParticleList>§effect_ambience: SyncedValue<bool>§arrow_count: SyncedValue<i32>§stinger_count: SyncedValue<i32>§sleeping_pos: SyncedValue<Option<BlockPos>>Implementations§
Source§impl LivingEntityData
impl LivingEntityData
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for LivingEntityData
impl Clone for LivingEntityData
Source§fn clone(&self) -> LivingEntityData
fn clone(&self) -> LivingEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for LivingEntityData
impl Debug for LivingEntityData
Source§impl Default for LivingEntityData
impl Default for LivingEntityData
Source§impl VanillaEntityData for LivingEntityData
impl VanillaEntityData for LivingEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for LivingEntityData
impl VanillaLivingEntityData for LivingEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for LivingEntityData
impl RefUnwindSafe for LivingEntityData
impl Send for LivingEntityData
impl Sync for LivingEntityData
impl Unpin for LivingEntityData
impl UnsafeUnpin for LivingEntityData
impl UnwindSafe for LivingEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more