pub struct AvatarEntityData {
pub living_entity: LivingEntityData,
pub player_main_hand: SyncedValue<HumanoidArm>,
pub player_mode_customisation: SyncedValue<i8>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§living_entity: LivingEntityData§player_main_hand: SyncedValue<HumanoidArm>§player_mode_customisation: SyncedValue<i8>Implementations§
Source§impl AvatarEntityData
impl AvatarEntityData
Sourcepub fn avatar(&self) -> &AvatarEntityData
pub fn avatar(&self) -> &AvatarEntityData
Returns the AvatarEntityData layer.
Sourcepub fn avatar_mut(&mut self) -> &mut AvatarEntityData
pub fn avatar_mut(&mut self) -> &mut AvatarEntityData
Returns the mutable AvatarEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for AvatarEntityData
impl Clone for AvatarEntityData
Source§fn clone(&self) -> AvatarEntityData
fn clone(&self) -> AvatarEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AvatarEntityData
impl Debug for AvatarEntityData
Source§impl Default for AvatarEntityData
impl Default for AvatarEntityData
Source§impl VanillaEntityData for AvatarEntityData
impl VanillaEntityData for AvatarEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for AvatarEntityData
impl VanillaLivingEntityData for AvatarEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for AvatarEntityData
impl RefUnwindSafe for AvatarEntityData
impl Send for AvatarEntityData
impl Sync for AvatarEntityData
impl Unpin for AvatarEntityData
impl UnsafeUnpin for AvatarEntityData
impl UnwindSafe for AvatarEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more