pub struct DrownedEntityData {
pub zombie: ZombieEntityData,
}Expand description
Concrete synchronized entity data for vanilla entity drowned.
Fields§
§zombie: ZombieEntityDataImplementations§
Source§impl DrownedEntityData
impl DrownedEntityData
Sourcepub fn zombie(&self) -> &ZombieEntityData
pub fn zombie(&self) -> &ZombieEntityData
Returns the ZombieEntityData layer.
Sourcepub fn zombie_mut(&mut self) -> &mut ZombieEntityData
pub fn zombie_mut(&mut self) -> &mut ZombieEntityData
Returns the mutable ZombieEntityData layer.
Sourcepub fn mob(&self) -> &MobEntityData
pub fn mob(&self) -> &MobEntityData
Returns the MobEntityData layer.
Sourcepub fn mob_mut(&mut self) -> &mut MobEntityData
pub fn mob_mut(&mut self) -> &mut MobEntityData
Returns the mutable MobEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
Trait Implementations§
Source§impl Clone for DrownedEntityData
impl Clone for DrownedEntityData
Source§fn clone(&self) -> DrownedEntityData
fn clone(&self) -> DrownedEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for DrownedEntityData
impl Debug for DrownedEntityData
Source§impl Default for DrownedEntityData
impl Default for DrownedEntityData
Source§impl VanillaEntityData for DrownedEntityData
impl VanillaEntityData for DrownedEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for DrownedEntityData
impl VanillaLivingEntityData for DrownedEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for DrownedEntityData
impl RefUnwindSafe for DrownedEntityData
impl Send for DrownedEntityData
impl Sync for DrownedEntityData
impl Unpin for DrownedEntityData
impl UnsafeUnpin for DrownedEntityData
impl UnwindSafe for DrownedEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more