pub struct ZombieEntityData {
pub mob: MobEntityData,
pub baby: SyncedValue<bool>,
pub special_type: SyncedValue<i32>,
pub drowned_conversion: SyncedValue<bool>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§mob: MobEntityData§baby: SyncedValue<bool>§special_type: SyncedValue<i32>§drowned_conversion: SyncedValue<bool>Implementations§
Source§impl ZombieEntityData
impl ZombieEntityData
Sourcepub fn zombie(&self) -> &ZombieEntityData
pub fn zombie(&self) -> &ZombieEntityData
Returns the ZombieEntityData layer.
Sourcepub fn zombie_mut(&mut self) -> &mut ZombieEntityData
pub fn zombie_mut(&mut self) -> &mut ZombieEntityData
Returns the mutable ZombieEntityData layer.
Sourcepub fn mob(&self) -> &MobEntityData
pub fn mob(&self) -> &MobEntityData
Returns the MobEntityData layer.
Sourcepub fn mob_mut(&mut self) -> &mut MobEntityData
pub fn mob_mut(&mut self) -> &mut MobEntityData
Returns the mutable MobEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for ZombieEntityData
impl Clone for ZombieEntityData
Source§fn clone(&self) -> ZombieEntityData
fn clone(&self) -> ZombieEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ZombieEntityData
impl Debug for ZombieEntityData
Source§impl Default for ZombieEntityData
impl Default for ZombieEntityData
Source§impl VanillaEntityData for ZombieEntityData
impl VanillaEntityData for ZombieEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for ZombieEntityData
impl VanillaLivingEntityData for ZombieEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for ZombieEntityData
impl RefUnwindSafe for ZombieEntityData
impl Send for ZombieEntityData
impl Sync for ZombieEntityData
impl Unpin for ZombieEntityData
impl UnsafeUnpin for ZombieEntityData
impl UnwindSafe for ZombieEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more