pub struct ArmorStandEntityData {
pub living_entity: LivingEntityData,
pub client_flags: SyncedValue<i8>,
pub head_pose: SyncedValue<Rotations>,
pub body_pose: SyncedValue<Rotations>,
pub left_arm_pose: SyncedValue<Rotations>,
pub right_arm_pose: SyncedValue<Rotations>,
pub left_leg_pose: SyncedValue<Rotations>,
pub right_leg_pose: SyncedValue<Rotations>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§living_entity: LivingEntityData§client_flags: SyncedValue<i8>§head_pose: SyncedValue<Rotations>§body_pose: SyncedValue<Rotations>§left_arm_pose: SyncedValue<Rotations>§right_arm_pose: SyncedValue<Rotations>§left_leg_pose: SyncedValue<Rotations>§right_leg_pose: SyncedValue<Rotations>Implementations§
Source§impl ArmorStandEntityData
impl ArmorStandEntityData
Sourcepub fn armor_stand(&self) -> &ArmorStandEntityData
pub fn armor_stand(&self) -> &ArmorStandEntityData
Returns the ArmorStandEntityData layer.
Sourcepub fn armor_stand_mut(&mut self) -> &mut ArmorStandEntityData
pub fn armor_stand_mut(&mut self) -> &mut ArmorStandEntityData
Returns the mutable ArmorStandEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for ArmorStandEntityData
impl Clone for ArmorStandEntityData
Source§fn clone(&self) -> ArmorStandEntityData
fn clone(&self) -> ArmorStandEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ArmorStandEntityData
impl Debug for ArmorStandEntityData
Source§impl Default for ArmorStandEntityData
impl Default for ArmorStandEntityData
Source§impl VanillaEntityData for ArmorStandEntityData
impl VanillaEntityData for ArmorStandEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for ArmorStandEntityData
impl VanillaLivingEntityData for ArmorStandEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for ArmorStandEntityData
impl RefUnwindSafe for ArmorStandEntityData
impl Send for ArmorStandEntityData
impl Sync for ArmorStandEntityData
impl Unpin for ArmorStandEntityData
impl UnsafeUnpin for ArmorStandEntityData
impl UnwindSafe for ArmorStandEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more