pub struct VexEntityData {
pub mob: MobEntityData,
pub flags: SyncedValue<i8>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§mob: MobEntityData§flags: SyncedValue<i8>Implementations§
Source§impl VexEntityData
impl VexEntityData
Sourcepub fn vex(&self) -> &VexEntityData
pub fn vex(&self) -> &VexEntityData
Returns the VexEntityData layer.
Sourcepub fn vex_mut(&mut self) -> &mut VexEntityData
pub fn vex_mut(&mut self) -> &mut VexEntityData
Returns the mutable VexEntityData layer.
Sourcepub fn mob(&self) -> &MobEntityData
pub fn mob(&self) -> &MobEntityData
Returns the MobEntityData layer.
Sourcepub fn mob_mut(&mut self) -> &mut MobEntityData
pub fn mob_mut(&mut self) -> &mut MobEntityData
Returns the mutable MobEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for VexEntityData
impl Clone for VexEntityData
Source§fn clone(&self) -> VexEntityData
fn clone(&self) -> VexEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VexEntityData
impl Debug for VexEntityData
Source§impl Default for VexEntityData
impl Default for VexEntityData
Source§impl VanillaEntityData for VexEntityData
impl VanillaEntityData for VexEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for VexEntityData
impl VanillaLivingEntityData for VexEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for VexEntityData
impl RefUnwindSafe for VexEntityData
impl Send for VexEntityData
impl Sync for VexEntityData
impl Unpin for VexEntityData
impl UnsafeUnpin for VexEntityData
impl UnwindSafe for VexEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more