pub struct SkeletonEntityData {
pub mob: MobEntityData,
pub stray_conversion: SyncedValue<bool>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§mob: MobEntityData§stray_conversion: SyncedValue<bool>Implementations§
Source§impl SkeletonEntityData
impl SkeletonEntityData
Sourcepub fn skeleton(&self) -> &SkeletonEntityData
pub fn skeleton(&self) -> &SkeletonEntityData
Returns the SkeletonEntityData layer.
Sourcepub fn skeleton_mut(&mut self) -> &mut SkeletonEntityData
pub fn skeleton_mut(&mut self) -> &mut SkeletonEntityData
Returns the mutable SkeletonEntityData layer.
Sourcepub fn mob(&self) -> &MobEntityData
pub fn mob(&self) -> &MobEntityData
Returns the MobEntityData layer.
Sourcepub fn mob_mut(&mut self) -> &mut MobEntityData
pub fn mob_mut(&mut self) -> &mut MobEntityData
Returns the mutable MobEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for SkeletonEntityData
impl Clone for SkeletonEntityData
Source§fn clone(&self) -> SkeletonEntityData
fn clone(&self) -> SkeletonEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for SkeletonEntityData
impl Debug for SkeletonEntityData
Source§impl Default for SkeletonEntityData
impl Default for SkeletonEntityData
Source§impl VanillaEntityData for SkeletonEntityData
impl VanillaEntityData for SkeletonEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for SkeletonEntityData
impl VanillaLivingEntityData for SkeletonEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for SkeletonEntityData
impl RefUnwindSafe for SkeletonEntityData
impl Send for SkeletonEntityData
impl Sync for SkeletonEntityData
impl Unpin for SkeletonEntityData
impl UnsafeUnpin for SkeletonEntityData
impl UnwindSafe for SkeletonEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more