pub struct PillagerEntityData {
pub raider: RaiderEntityData,
pub is_charging_crossbow: SyncedValue<bool>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§raider: RaiderEntityData§is_charging_crossbow: SyncedValue<bool>Implementations§
Source§impl PillagerEntityData
impl PillagerEntityData
Sourcepub fn pillager(&self) -> &PillagerEntityData
pub fn pillager(&self) -> &PillagerEntityData
Returns the PillagerEntityData layer.
Sourcepub fn pillager_mut(&mut self) -> &mut PillagerEntityData
pub fn pillager_mut(&mut self) -> &mut PillagerEntityData
Returns the mutable PillagerEntityData layer.
Sourcepub fn raider(&self) -> &RaiderEntityData
pub fn raider(&self) -> &RaiderEntityData
Returns the RaiderEntityData layer.
Sourcepub fn raider_mut(&mut self) -> &mut RaiderEntityData
pub fn raider_mut(&mut self) -> &mut RaiderEntityData
Returns the mutable RaiderEntityData layer.
Sourcepub fn mob(&self) -> &MobEntityData
pub fn mob(&self) -> &MobEntityData
Returns the MobEntityData layer.
Sourcepub fn mob_mut(&mut self) -> &mut MobEntityData
pub fn mob_mut(&mut self) -> &mut MobEntityData
Returns the mutable MobEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for PillagerEntityData
impl Clone for PillagerEntityData
Source§fn clone(&self) -> PillagerEntityData
fn clone(&self) -> PillagerEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PillagerEntityData
impl Debug for PillagerEntityData
Source§impl Default for PillagerEntityData
impl Default for PillagerEntityData
Source§impl VanillaEntityData for PillagerEntityData
impl VanillaEntityData for PillagerEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for PillagerEntityData
impl VanillaLivingEntityData for PillagerEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for PillagerEntityData
impl RefUnwindSafe for PillagerEntityData
impl Send for PillagerEntityData
impl Sync for PillagerEntityData
impl Unpin for PillagerEntityData
impl UnsafeUnpin for PillagerEntityData
impl UnwindSafe for PillagerEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more