pub struct PaintingEntityData {
pub hanging_entity: HangingEntityData,
pub painting_variant: SyncedValue<i32>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§hanging_entity: HangingEntityData§painting_variant: SyncedValue<i32>Implementations§
Source§impl PaintingEntityData
impl PaintingEntityData
Sourcepub fn painting(&self) -> &PaintingEntityData
pub fn painting(&self) -> &PaintingEntityData
Returns the PaintingEntityData layer.
Sourcepub fn painting_mut(&mut self) -> &mut PaintingEntityData
pub fn painting_mut(&mut self) -> &mut PaintingEntityData
Returns the mutable PaintingEntityData layer.
Sourcepub fn hanging_entity(&self) -> &HangingEntityData
pub fn hanging_entity(&self) -> &HangingEntityData
Returns the HangingEntityData layer.
Sourcepub fn hanging_entity_mut(&mut self) -> &mut HangingEntityData
pub fn hanging_entity_mut(&mut self) -> &mut HangingEntityData
Returns the mutable HangingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for PaintingEntityData
impl Clone for PaintingEntityData
Source§fn clone(&self) -> PaintingEntityData
fn clone(&self) -> PaintingEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PaintingEntityData
impl Debug for PaintingEntityData
Source§impl Default for PaintingEntityData
impl Default for PaintingEntityData
Source§impl VanillaEntityData for PaintingEntityData
impl VanillaEntityData for PaintingEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Auto Trait Implementations§
impl Freeze for PaintingEntityData
impl RefUnwindSafe for PaintingEntityData
impl Send for PaintingEntityData
impl Sync for PaintingEntityData
impl Unpin for PaintingEntityData
impl UnsafeUnpin for PaintingEntityData
impl UnwindSafe for PaintingEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more