pub struct ItemFrameEntityData {
pub hanging_entity: HangingEntityData,
pub item: SyncedValue<ItemStack>,
pub rotation: SyncedValue<i32>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§hanging_entity: HangingEntityData§item: SyncedValue<ItemStack>§rotation: SyncedValue<i32>Implementations§
Source§impl ItemFrameEntityData
impl ItemFrameEntityData
Sourcepub fn item_frame(&self) -> &ItemFrameEntityData
pub fn item_frame(&self) -> &ItemFrameEntityData
Returns the ItemFrameEntityData layer.
Sourcepub fn item_frame_mut(&mut self) -> &mut ItemFrameEntityData
pub fn item_frame_mut(&mut self) -> &mut ItemFrameEntityData
Returns the mutable ItemFrameEntityData layer.
Sourcepub fn hanging_entity(&self) -> &HangingEntityData
pub fn hanging_entity(&self) -> &HangingEntityData
Returns the HangingEntityData layer.
Sourcepub fn hanging_entity_mut(&mut self) -> &mut HangingEntityData
pub fn hanging_entity_mut(&mut self) -> &mut HangingEntityData
Returns the mutable HangingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for ItemFrameEntityData
impl Clone for ItemFrameEntityData
Source§fn clone(&self) -> ItemFrameEntityData
fn clone(&self) -> ItemFrameEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ItemFrameEntityData
impl Debug for ItemFrameEntityData
Source§impl Default for ItemFrameEntityData
impl Default for ItemFrameEntityData
Source§impl VanillaEntityData for ItemFrameEntityData
impl VanillaEntityData for ItemFrameEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Auto Trait Implementations§
impl Freeze for ItemFrameEntityData
impl RefUnwindSafe for ItemFrameEntityData
impl Send for ItemFrameEntityData
impl Sync for ItemFrameEntityData
impl Unpin for ItemFrameEntityData
impl UnsafeUnpin for ItemFrameEntityData
impl UnwindSafe for ItemFrameEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more