pub struct BlazeEntityData {
pub mob: MobEntityData,
pub flags: SyncedValue<i8>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§mob: MobEntityData§flags: SyncedValue<i8>Implementations§
Source§impl BlazeEntityData
impl BlazeEntityData
Sourcepub fn blaze(&self) -> &BlazeEntityData
pub fn blaze(&self) -> &BlazeEntityData
Returns the BlazeEntityData layer.
Sourcepub fn blaze_mut(&mut self) -> &mut BlazeEntityData
pub fn blaze_mut(&mut self) -> &mut BlazeEntityData
Returns the mutable BlazeEntityData layer.
Sourcepub fn mob(&self) -> &MobEntityData
pub fn mob(&self) -> &MobEntityData
Returns the MobEntityData layer.
Sourcepub fn mob_mut(&mut self) -> &mut MobEntityData
pub fn mob_mut(&mut self) -> &mut MobEntityData
Returns the mutable MobEntityData layer.
Sourcepub fn living_entity(&self) -> &LivingEntityData
pub fn living_entity(&self) -> &LivingEntityData
Returns the LivingEntityData layer.
Sourcepub fn living_entity_mut(&mut self) -> &mut LivingEntityData
pub fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable LivingEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for BlazeEntityData
impl Clone for BlazeEntityData
Source§fn clone(&self) -> BlazeEntityData
fn clone(&self) -> BlazeEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BlazeEntityData
impl Debug for BlazeEntityData
Source§impl Default for BlazeEntityData
impl Default for BlazeEntityData
Source§impl VanillaEntityData for BlazeEntityData
impl VanillaEntityData for BlazeEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Source§impl VanillaLivingEntityData for BlazeEntityData
impl VanillaLivingEntityData for BlazeEntityData
Source§fn living_entity(&self) -> &LivingEntityData
fn living_entity(&self) -> &LivingEntityData
Returns the vanilla living entity-data layer.
Source§fn living_entity_mut(&mut self) -> &mut LivingEntityData
fn living_entity_mut(&mut self) -> &mut LivingEntityData
Returns the mutable vanilla living entity-data layer.
Auto Trait Implementations§
impl Freeze for BlazeEntityData
impl RefUnwindSafe for BlazeEntityData
impl Send for BlazeEntityData
impl Sync for BlazeEntityData
impl Unpin for BlazeEntityData
impl UnsafeUnpin for BlazeEntityData
impl UnwindSafe for BlazeEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more