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Registry

Struct Registry 

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pub struct Registry {
Show 50 fields pub attributes: AttributeRegistry, pub blocks: BlockRegistry, pub items: ItemRegistry, pub data_components: DataComponentRegistry, pub entity_data_serializers: EntityDataSerializerRegistry, pub biomes: BiomeRegistry, pub chat_types: ChatTypeRegistry, pub trim_patterns: TrimPatternRegistry, pub trim_materials: TrimMaterialRegistry, pub wolf_variants: WolfVariantRegistry, pub wolf_sound_variants: WolfSoundVariantRegistry, pub pig_sound_variants: PigSoundVariantRegistry, pub chicken_sound_variants: ChickenSoundVariantRegistry, pub cat_sound_variants: CatSoundVariantRegistry, pub cow_sound_variants: CowSoundVariantRegistry, pub pig_variants: PigVariantRegistry, pub frog_variants: FrogVariantRegistry, pub cat_variants: CatVariantRegistry, pub cow_variants: CowVariantRegistry, pub chicken_variants: ChickenVariantRegistry, pub painting_variants: PaintingVariantRegistry, pub particle_types: ParticleTypeRegistry, pub villager_types: VillagerTypeRegistry, pub villager_professions: VillagerProfessionRegistry, pub dimension_types: DimensionTypeRegistry, pub damage_types: DamageTypeRegistry, pub banner_patterns: BannerPatternRegistry, pub jukebox_songs: JukeboxSongRegistry, pub instruments: InstrumentRegistry, pub dialogs: DialogRegistry, pub menu_types: MenuTypeRegistry, pub mob_effects: MobEffectRegistry, pub zombie_nautilus_variants: ZombieNautilusVariantRegistry, pub timelines: TimelineRegistry, pub recipes: RecipeRegistry, pub entity_types: EntityTypeRegistry, pub loot_tables: LootTableRegistry, pub block_entity_types: BlockEntityTypeRegistry, pub game_rules: GameRuleRegistry, pub game_events: GameEventRegistry, pub sound_events: SoundEventRegistry, pub fluids: FluidRegistry, pub poi_types: PoiTypeRegistry, pub enchantments: EnchantmentRegistry, pub world_clocks: WorldClockRegistry, pub configured_carvers: ConfiguredCarverRegistry, pub configured_features: ConfiguredFeatureRegistry, pub placed_features: PlacedFeatureRegistry, pub structures: StructureRegistry, pub structure_processors: StructureProcessorListRegistry,
}

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§attributes: AttributeRegistry§blocks: BlockRegistry§items: ItemRegistry§data_components: DataComponentRegistry§entity_data_serializers: EntityDataSerializerRegistry§biomes: BiomeRegistry§chat_types: ChatTypeRegistry§trim_patterns: TrimPatternRegistry§trim_materials: TrimMaterialRegistry§wolf_variants: WolfVariantRegistry§wolf_sound_variants: WolfSoundVariantRegistry§pig_sound_variants: PigSoundVariantRegistry§chicken_sound_variants: ChickenSoundVariantRegistry§cat_sound_variants: CatSoundVariantRegistry§cow_sound_variants: CowSoundVariantRegistry§pig_variants: PigVariantRegistry§frog_variants: FrogVariantRegistry§cat_variants: CatVariantRegistry§cow_variants: CowVariantRegistry§chicken_variants: ChickenVariantRegistry§painting_variants: PaintingVariantRegistry§particle_types: ParticleTypeRegistry§villager_types: VillagerTypeRegistry§villager_professions: VillagerProfessionRegistry§dimension_types: DimensionTypeRegistry§damage_types: DamageTypeRegistry§banner_patterns: BannerPatternRegistry§jukebox_songs: JukeboxSongRegistry§instruments: InstrumentRegistry§dialogs: DialogRegistry§menu_types: MenuTypeRegistry§mob_effects: MobEffectRegistry§zombie_nautilus_variants: ZombieNautilusVariantRegistry§timelines: TimelineRegistry§recipes: RecipeRegistry§entity_types: EntityTypeRegistry§loot_tables: LootTableRegistry§block_entity_types: BlockEntityTypeRegistry§game_rules: GameRuleRegistry§game_events: GameEventRegistry§sound_events: SoundEventRegistry§fluids: FluidRegistry§poi_types: PoiTypeRegistry§enchantments: EnchantmentRegistry§world_clocks: WorldClockRegistry§configured_carvers: ConfiguredCarverRegistry§configured_features: ConfiguredFeatureRegistry§placed_features: PlacedFeatureRegistry§structures: StructureRegistry§structure_processors: StructureProcessorListRegistry

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impl Registry

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pub fn new_vanilla() -> Self

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pub fn freeze(&mut self)

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pub(crate) fn validate_references(&self)

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pub(crate) fn validate_placed_feature_ref(&self, feature: &PlacedFeatureRef)

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pub(crate) fn validate_placed_feature_data(&self, feature: &PlacedFeatureData)

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pub(crate) fn validate_configured_feature_ref( &self, feature: &ConfiguredFeatureRef, )

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pub(crate) fn validate_configured_feature_kind( &self, kind: &ConfiguredFeatureKind, )

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pub(crate) fn validate_template_pool_feature_refs(&self, element: &PoolElement)

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pub fn new_empty() -> Self

Trait Implementations§

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impl Debug for Registry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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