pub struct LootTableRegistry {
tables_by_id: Vec<LootTableRef>,
tables_by_key: FxHashMap<Identifier, usize>,
allows_registering: bool,
}Expand description
Registry for loot tables.
Fields§
§tables_by_id: Vec<LootTableRef>§tables_by_key: FxHashMap<Identifier, usize>§allows_registering: boolImplementations§
Trait Implementations§
Source§impl Default for LootTableRegistry
impl Default for LootTableRegistry
Source§impl RegistryExt for LootTableRegistry
impl RegistryExt for LootTableRegistry
type Entry = LootTable
fn freeze(&mut self)
fn by_id(&self, id: usize) -> Option<&'static LootTable>
fn by_key(&self, key: &Identifier) -> Option<&'static LootTable>
fn id_from_key(&self, key: &Identifier) -> Option<usize>
fn len(&self) -> usize
fn is_empty(&self) -> bool
Auto Trait Implementations§
impl Freeze for LootTableRegistry
impl RefUnwindSafe for LootTableRegistry
impl Send for LootTableRegistry
impl Sync for LootTableRegistry
impl Unpin for LootTableRegistry
impl UnsafeUnpin for LootTableRegistry
impl UnwindSafe for LootTableRegistry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more