pub struct GameEventRegistry {
game_events_by_id: Vec<GameEventRef>,
game_events_by_key: FxHashMap<Identifier, usize>,
allows_registering: bool,
}Fields§
§game_events_by_id: Vec<GameEventRef>§game_events_by_key: FxHashMap<Identifier, usize>§allows_registering: boolImplementations§
Source§impl GameEventRegistry
impl GameEventRegistry
pub fn register(&mut self, entry: GameEventRef) -> usize
pub fn iter(&self) -> impl Iterator<Item = (usize, GameEventRef)> + '_
Trait Implementations§
Source§impl Default for GameEventRegistry
impl Default for GameEventRegistry
Source§impl RegistryExt for GameEventRegistry
impl RegistryExt for GameEventRegistry
type Entry = GameEvent
fn freeze(&mut self)
fn by_id(&self, id: usize) -> Option<&'static GameEvent>
fn by_key(&self, key: &Identifier) -> Option<&'static GameEvent>
fn id_from_key(&self, key: &Identifier) -> Option<usize>
fn len(&self) -> usize
fn is_empty(&self) -> bool
Auto Trait Implementations§
impl Freeze for GameEventRegistry
impl RefUnwindSafe for GameEventRegistry
impl Send for GameEventRegistry
impl Sync for GameEventRegistry
impl Unpin for GameEventRegistry
impl UnsafeUnpin for GameEventRegistry
impl UnwindSafe for GameEventRegistry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more