pub struct GameEvent {
pub key: Identifier,
pub notification_radius: i32,
}Fields§
§key: Identifier§notification_radius: i32Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameEvent
impl RefUnwindSafe for GameEvent
impl Send for GameEvent
impl Sync for GameEvent
impl Unpin for GameEvent
impl UnsafeUnpin for GameEvent
impl UnwindSafe for GameEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more