pub struct VehicleEntityData {
pub base: BaseEntityData,
pub id_hurt: SyncedValue<i32>,
pub id_hurtdir: SyncedValue<i32>,
pub id_damage: SyncedValue<f32>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§base: BaseEntityData§id_hurt: SyncedValue<i32>§id_hurtdir: SyncedValue<i32>§id_damage: SyncedValue<f32>Implementations§
Source§impl VehicleEntityData
impl VehicleEntityData
Sourcepub fn vehicle_entity(&self) -> &VehicleEntityData
pub fn vehicle_entity(&self) -> &VehicleEntityData
Returns the VehicleEntityData layer.
Sourcepub fn vehicle_entity_mut(&mut self) -> &mut VehicleEntityData
pub fn vehicle_entity_mut(&mut self) -> &mut VehicleEntityData
Returns the mutable VehicleEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for VehicleEntityData
impl Clone for VehicleEntityData
Source§fn clone(&self) -> VehicleEntityData
fn clone(&self) -> VehicleEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VehicleEntityData
impl Debug for VehicleEntityData
Source§impl Default for VehicleEntityData
impl Default for VehicleEntityData
Source§impl VanillaEntityData for VehicleEntityData
impl VanillaEntityData for VehicleEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Auto Trait Implementations§
impl Freeze for VehicleEntityData
impl RefUnwindSafe for VehicleEntityData
impl Send for VehicleEntityData
impl Sync for VehicleEntityData
impl Unpin for VehicleEntityData
impl UnsafeUnpin for VehicleEntityData
impl UnwindSafe for VehicleEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more