pub struct InteractionEntityData {
pub base: BaseEntityData,
pub width: SyncedValue<f32>,
pub height: SyncedValue<f32>,
pub response: SyncedValue<bool>,
}Expand description
Synchronized entity data declared by the vanilla #struct_name layer.
Fields§
§base: BaseEntityData§width: SyncedValue<f32>§height: SyncedValue<f32>§response: SyncedValue<bool>Implementations§
Source§impl InteractionEntityData
impl InteractionEntityData
Sourcepub fn interaction(&self) -> &InteractionEntityData
pub fn interaction(&self) -> &InteractionEntityData
Returns the InteractionEntityData layer.
Sourcepub fn interaction_mut(&mut self) -> &mut InteractionEntityData
pub fn interaction_mut(&mut self) -> &mut InteractionEntityData
Returns the mutable InteractionEntityData layer.
Sourcepub fn base(&self) -> &BaseEntityData
pub fn base(&self) -> &BaseEntityData
Returns the BaseEntityData layer.
Sourcepub fn base_mut(&mut self) -> &mut BaseEntityData
pub fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable BaseEntityData layer.
Sourcepub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
pub fn pack_dirty(&mut self) -> Option<Vec<DataValue>>
Pack all dirty values for network sync, clearing dirty flags.
Returns None if no values are dirty.
fn pack_dirty_into(&mut self, values: &mut Vec<DataValue>)
Sourcepub fn pack_all(&self) -> Vec<DataValue>
pub fn pack_all(&self) -> Vec<DataValue>
Pack all non-default values (for initial entity spawn).
fn pack_all_into(&self, values: &mut Vec<DataValue>)
Trait Implementations§
Source§impl Clone for InteractionEntityData
impl Clone for InteractionEntityData
Source§fn clone(&self) -> InteractionEntityData
fn clone(&self) -> InteractionEntityData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InteractionEntityData
impl Debug for InteractionEntityData
Source§impl Default for InteractionEntityData
impl Default for InteractionEntityData
Source§impl VanillaEntityData for InteractionEntityData
impl VanillaEntityData for InteractionEntityData
Source§fn base(&self) -> &BaseEntityData
fn base(&self) -> &BaseEntityData
Returns the shared vanilla base entity-data layer.
Source§fn base_mut(&mut self) -> &mut BaseEntityData
fn base_mut(&mut self) -> &mut BaseEntityData
Returns the mutable shared vanilla base entity-data layer.
Auto Trait Implementations§
impl Freeze for InteractionEntityData
impl RefUnwindSafe for InteractionEntityData
impl Send for InteractionEntityData
impl Sync for InteractionEntityData
impl Unpin for InteractionEntityData
impl UnsafeUnpin for InteractionEntityData
impl UnwindSafe for InteractionEntityData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more