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EntityData

Enum EntityData 

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pub enum EntityData {
Show 43 variants Byte(i8), Int(i32), Long(i64), Float(f32), String(String), Boolean(bool), Component(Box<TextComponent>), OptionalComponent(Option<Box<TextComponent>>), ItemStack(ItemStack), Rotations(Rotations), BlockPos(BlockPos), OptionalBlockPos(Option<BlockPos>), Direction(Direction), OptionalLivingEntityRef(Option<Uuid>), BlockState(BlockStateId), OptionalBlockState(Option<BlockStateId>), Vector3(Vector3f), Quaternion(Quaternionf), Pose(EntityPose), SnifferState(SnifferState), ArmadilloState(ArmadilloState), Particle(ParticleData), Particles(ParticleList), VillagerData(VillagerData), OptionalUnsignedInt(Option<u32>), CatVariant(i32), CatSoundVariant(i32), CowVariant(i32), CowSoundVariant(i32), WolfVariant(i32), WolfSoundVariant(i32), FrogVariant(i32), PigVariant(i32), PigSoundVariant(i32), ChickenVariant(i32), ChickenSoundVariant(i32), ZombieNautilusVariant(i32), PaintingVariant(i32), OptionalGlobalPos(Option<GlobalPos>), CopperGolemState(i32), WeatheringCopperState(i32), ResolvableProfile(ResolvableProfile), HumanoidArm(HumanoidArm),
}
Expand description

Type-erased entity data for network encoding.

This enum holds the actual value to be sent over the network. Serialization happens through the EntityDataSerializerRegistry, not directly on this type. Use REGISTRY.entity_data_serializers.get_writer(id) to get the writer function for a specific serializer ID.

Variants§

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Byte(i8)

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Int(i32)

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Long(i64)

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Float(f32)

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String(String)

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Boolean(bool)

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Component(Box<TextComponent>)

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OptionalComponent(Option<Box<TextComponent>>)

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ItemStack(ItemStack)

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Rotations(Rotations)

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BlockPos(BlockPos)

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OptionalBlockPos(Option<BlockPos>)

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Direction(Direction)

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OptionalLivingEntityRef(Option<Uuid>)

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BlockState(BlockStateId)

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OptionalBlockState(Option<BlockStateId>)

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Vector3(Vector3f)

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Quaternion(Quaternionf)

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Pose(EntityPose)

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SnifferState(SnifferState)

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ArmadilloState(ArmadilloState)

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Particle(ParticleData)

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Particles(ParticleList)

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VillagerData(VillagerData)

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OptionalUnsignedInt(Option<u32>)

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CatVariant(i32)

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CatSoundVariant(i32)

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CowVariant(i32)

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CowSoundVariant(i32)

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WolfVariant(i32)

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WolfSoundVariant(i32)

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FrogVariant(i32)

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PigVariant(i32)

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PigSoundVariant(i32)

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ChickenVariant(i32)

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ChickenSoundVariant(i32)

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ZombieNautilusVariant(i32)

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PaintingVariant(i32)

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OptionalGlobalPos(Option<GlobalPos>)

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CopperGolemState(i32)

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WeatheringCopperState(i32)

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ResolvableProfile(ResolvableProfile)

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HumanoidArm(HumanoidArm)

Trait Implementations§

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impl Clone for EntityData

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fn clone(&self) -> EntityData

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EntityData

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more