pub struct BlockStateProperties;Implementations§
Source§impl BlockStateProperties
impl BlockStateProperties
pub const ATTACHED: BoolProperty
pub const BERRIES: BoolProperty
pub const BLOOM: BoolProperty
pub const BOTTOM: BoolProperty
pub const CAN_SUMMON: BoolProperty
pub const CONDITIONAL: BoolProperty
pub const DISARMED: BoolProperty
pub const DRAG: BoolProperty
pub const ENABLED: BoolProperty
pub const EXTENDED: BoolProperty
pub const EYE: BoolProperty
pub const FALLING: BoolProperty
pub const HANGING: BoolProperty
pub const HAS_BOTTLE_0: BoolProperty
pub const HAS_BOTTLE_1: BoolProperty
pub const HAS_BOTTLE_2: BoolProperty
pub const HAS_RECORD: BoolProperty
pub const HAS_BOOK: BoolProperty
pub const INVERTED: BoolProperty
pub const IN_WALL: BoolProperty
pub const LIT: BoolProperty
pub const LOCKED: BoolProperty
pub const NATURAL: BoolProperty
pub const OCCUPIED: BoolProperty
pub const OPEN: BoolProperty
pub const PERSISTENT: BoolProperty
pub const POWERED: BoolProperty
pub const SHORT: BoolProperty
pub const SHRIEKING: BoolProperty
pub const SIGNAL_FIRE: BoolProperty
pub const SNOWY: BoolProperty
pub const TIP: BoolProperty
pub const TRIGGERED: BoolProperty
pub const UNSTABLE: BoolProperty
pub const WATERLOGGED: BoolProperty
pub const HORIZONTAL_AXIS: EnumProperty<Axis>
pub const AXIS: EnumProperty<Axis>
pub const UP: BoolProperty
pub const DOWN: BoolProperty
pub const NORTH: BoolProperty
pub const EAST: BoolProperty
pub const SOUTH: BoolProperty
pub const WEST: BoolProperty
pub const FACING: EnumProperty<Direction>
pub const FACING_HOPPER: EnumProperty<Direction>
pub const HORIZONTAL_FACING: EnumProperty<Direction>
pub const FLOWER_AMOUNT: IntProperty
pub const SEGMENT_AMOUNT: IntProperty
pub const ORIENTATION: EnumProperty<FrontAndTop>
pub const ATTACH_FACE: EnumProperty<AttachFace>
pub const BELL_ATTACHMENT: EnumProperty<BellAttachType>
pub const EAST_WALL: EnumProperty<WallSide>
pub const NORTH_WALL: EnumProperty<WallSide>
pub const SOUTH_WALL: EnumProperty<WallSide>
pub const WEST_WALL: EnumProperty<WallSide>
pub const EAST_REDSTONE: EnumProperty<RedstoneSide>
pub const NORTH_REDSTONE: EnumProperty<RedstoneSide>
pub const SOUTH_REDSTONE: EnumProperty<RedstoneSide>
pub const WEST_REDSTONE: EnumProperty<RedstoneSide>
pub const DOUBLE_BLOCK_HALF: EnumProperty<DoubleBlockHalf>
pub const HALF: EnumProperty<Half>
pub const SIDE_CHAIN_PART: EnumProperty<SideChainPart>
pub const RAIL_SHAPE: EnumProperty<RailShape>
pub const RAIL_SHAPE_STRAIGHT: EnumProperty<RailShape>
pub const AGE_1: IntProperty
pub const AGE_2: IntProperty
pub const AGE_3: IntProperty
pub const AGE_4: IntProperty
pub const AGE_5: IntProperty
pub const AGE_7: IntProperty
pub const AGE_15: IntProperty
pub const AGE_25: IntProperty
pub const BITES: IntProperty
pub const CANDLES: IntProperty
pub const DELAY: IntProperty
pub const DISTANCE: IntProperty
pub const EGGS: IntProperty
pub const HATCH: IntProperty
pub const LAYERS: IntProperty
pub const LEVEL_CAULDRON: IntProperty
pub const LEVEL_COMPOSTER: IntProperty
pub const LEVEL_FLOWING: IntProperty
pub const LEVEL_HONEY: IntProperty
pub const LEVEL: IntProperty
pub const MOISTURE: IntProperty
pub const NOTE: IntProperty
pub const PICKLES: IntProperty
pub const POWER: IntProperty
pub const STAGE: IntProperty
pub const STABILITY_DISTANCE: IntProperty
pub const RESPAWN_ANCHOR_CHARGES: IntProperty
pub const DRIED_GHAST_HYDRATION_LEVELS: IntProperty
pub const ROTATION_16: IntProperty
pub const DUSTED: IntProperty
pub const BED_PART: EnumProperty<BedPart>
pub const CHEST_TYPE: EnumProperty<ChestType>
pub const MODE_COMPARATOR: EnumProperty<ComparatorMode>
pub const DOOR_HINGE: EnumProperty<DoorHingeSide>
pub const NOTEBLOCK_INSTRUMENT: EnumProperty<NoteBlockInstrument>
pub const PISTON_TYPE: EnumProperty<PistonType>
pub const SLAB_TYPE: EnumProperty<SlabType>
pub const STAIRS_SHAPE: EnumProperty<StairsShape>
pub const STRUCTUREBLOCK_MODE: EnumProperty<StructureMode>
pub const BAMBOO_LEAVES: EnumProperty<BambooLeaves>
pub const TILT: EnumProperty<Tilt>
pub const VERTICAL_DIRECTION: EnumProperty<Direction>
pub const DRIPSTONE_THICKNESS: EnumProperty<DripstoneThickness>
pub const SCULK_SENSOR_PHASE: EnumProperty<SculkSensorPhase>
pub const TRIAL_SPAWNER_STATE: EnumProperty<TrialSpawnerState>
pub const VAULT_STATE: EnumProperty<VaultState>
pub const CREAKING_HEART_STATE: EnumProperty<CreakingHeartState>
pub const TEST_BLOCK_MODE: EnumProperty<TestBlockMode>
pub const COPPER_GOLEM_POSE: EnumProperty<Pose>
pub const SLOT_0_OCCUPIED: BoolProperty
pub const SLOT_1_OCCUPIED: BoolProperty
pub const SLOT_2_OCCUPIED: BoolProperty
pub const SLOT_3_OCCUPIED: BoolProperty
pub const SLOT_4_OCCUPIED: BoolProperty
pub const SLOT_5_OCCUPIED: BoolProperty
pub const CRACKED: BoolProperty
pub const CRAFTING: BoolProperty
pub const OMINOUS: BoolProperty
pub const MAP: BoolProperty
Auto Trait Implementations§
impl Freeze for BlockStateProperties
impl RefUnwindSafe for BlockStateProperties
impl Send for BlockStateProperties
impl Sync for BlockStateProperties
impl Unpin for BlockStateProperties
impl UnsafeUnpin for BlockStateProperties
impl UnwindSafe for BlockStateProperties
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more