pub struct ArchaeologyLootTables {
pub desert_well: LootTableRef,
pub desert_pyramid: LootTableRef,
pub trail_ruins_rare: LootTableRef,
pub ocean_ruin_cold: LootTableRef,
pub ocean_ruin_warm: LootTableRef,
pub trail_ruins_common: LootTableRef,
}Fields§
§desert_well: LootTableRef§desert_pyramid: LootTableRef§trail_ruins_rare: LootTableRef§ocean_ruin_cold: LootTableRef§ocean_ruin_warm: LootTableRef§trail_ruins_common: LootTableRefImplementations§
Auto Trait Implementations§
impl Freeze for ArchaeologyLootTables
impl RefUnwindSafe for ArchaeologyLootTables
impl Send for ArchaeologyLootTables
impl Sync for ArchaeologyLootTables
impl Unpin for ArchaeologyLootTables
impl UnsafeUnpin for ArchaeologyLootTables
impl UnwindSafe for ArchaeologyLootTables
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more