pub struct TemplatePoolData {
pub key: Identifier,
pub fallback: Identifier,
pub elements: Vec<(PoolElement, i32)>,
}Expand description
A template pool — a collection of weighted pool elements.
Vanilla’s StructureTemplatePool.
Fields§
§key: IdentifierRegistry key (e.g., minecraft:village/plains/town_centers).
fallback: IdentifierFallback pool used when the main pool is exhausted.
elements: Vec<(PoolElement, i32)>Weighted elements. Each entry is (element, weight).
Trait Implementations§
Source§impl Clone for TemplatePoolData
impl Clone for TemplatePoolData
Source§fn clone(&self) -> TemplatePoolData
fn clone(&self) -> TemplatePoolData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for TemplatePoolData
impl RefUnwindSafe for TemplatePoolData
impl Send for TemplatePoolData
impl Sync for TemplatePoolData
impl Unpin for TemplatePoolData
impl UnsafeUnpin for TemplatePoolData
impl UnwindSafe for TemplatePoolData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more