pub struct SpawnConditionEntry {
pub priority: i32,
pub condition: Option<BiomeCondition>,
}Expand description
A single entry in the list of spawn conditions.
Fields§
§priority: i32§condition: Option<BiomeCondition>Trait Implementations§
Source§impl Debug for SpawnConditionEntry
impl Debug for SpawnConditionEntry
Source§impl ToNbtTag for &SpawnConditionEntry
impl ToNbtTag for &SpawnConditionEntry
fn to_nbt_tag(self) -> NbtTag
fn to_optional_nbt_tag(self) -> Option<NbtTag>
Auto Trait Implementations§
impl Freeze for SpawnConditionEntry
impl RefUnwindSafe for SpawnConditionEntry
impl Send for SpawnConditionEntry
impl Sync for SpawnConditionEntry
impl Unpin for SpawnConditionEntry
impl UnsafeUnpin for SpawnConditionEntry
impl UnwindSafe for SpawnConditionEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more