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GameRuleValues

Struct GameRuleValues 

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pub struct GameRuleValues {
    values: Vec<GameRuleValue>,
}
Expand description

Stores per-world game rule values.

This is separate from the registry - the registry holds static definitions, while GameRuleValues holds the actual mutable values for a specific world.

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§values: Vec<GameRuleValue>

Values indexed by game rule registry ID.

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impl GameRuleValues

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pub fn new(registry: &GameRuleRegistry) -> Self

Creates a new GameRuleValues with all default values from the registry.

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pub fn get( &self, rule: GameRuleRef, _registry: &GameRuleRegistry, ) -> GameRuleValue

Gets the value of a game rule.

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pub fn set( &mut self, rule: GameRuleRef, value: GameRuleValue, _registry: &GameRuleRegistry, ) -> bool

Sets the value of a game rule.

Returns true if the value was set, false if the type didn’t match or the value is out of bounds.

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pub fn get_by_name( &self, name: &str, registry: &GameRuleRegistry, ) -> Option<GameRuleValue>

Gets a game rule value by name.

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pub fn set_by_name( &mut self, name: &str, value: GameRuleValue, registry: &GameRuleRegistry, ) -> bool

Sets a game rule value by name.

Returns true if the game rule was found and set, false if the rule doesn’t exist, the value type doesn’t match, or the value is out of bounds.

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impl Clone for GameRuleValues

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fn clone(&self) -> GameRuleValues

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GameRuleValues

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameRuleValues

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fn default() -> GameRuleValues

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
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