pub enum GameRuleType {
Bool,
Int,
}Expand description
The type of a game rule value.
Variants§
Trait Implementations§
Source§impl Clone for GameRuleType
impl Clone for GameRuleType
Source§fn clone(&self) -> GameRuleType
fn clone(&self) -> GameRuleType
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GameRuleType
Source§impl Debug for GameRuleType
impl Debug for GameRuleType
impl Eq for GameRuleType
Source§impl PartialEq for GameRuleType
impl PartialEq for GameRuleType
Source§fn eq(&self, other: &GameRuleType) -> bool
fn eq(&self, other: &GameRuleType) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GameRuleType
Auto Trait Implementations§
impl Freeze for GameRuleType
impl RefUnwindSafe for GameRuleType
impl Send for GameRuleType
impl Sync for GameRuleType
impl Unpin for GameRuleType
impl UnsafeUnpin for GameRuleType
impl UnwindSafe for GameRuleType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.