pub enum GameRuleCategory {
Chat,
Drops,
Misc,
Mobs,
Player,
Spawning,
Updates,
}Expand description
Categories for game rules, used for organization in the UI.
Variants§
Trait Implementations§
Source§impl Clone for GameRuleCategory
impl Clone for GameRuleCategory
Source§fn clone(&self) -> GameRuleCategory
fn clone(&self) -> GameRuleCategory
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GameRuleCategory
Source§impl Debug for GameRuleCategory
impl Debug for GameRuleCategory
impl Eq for GameRuleCategory
Source§impl PartialEq for GameRuleCategory
impl PartialEq for GameRuleCategory
Source§fn eq(&self, other: &GameRuleCategory) -> bool
fn eq(&self, other: &GameRuleCategory) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GameRuleCategory
Auto Trait Implementations§
impl Freeze for GameRuleCategory
impl RefUnwindSafe for GameRuleCategory
impl Send for GameRuleCategory
impl Sync for GameRuleCategory
impl Unpin for GameRuleCategory
impl UnsafeUnpin for GameRuleCategory
impl UnwindSafe for GameRuleCategory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.