pub enum DamageScaling {
Always,
WhenCausedByLivingNonPlayer,
Never,
}Expand description
How the damage scales with difficulty.
Variants§
Trait Implementations§
Source§impl Clone for DamageScaling
impl Clone for DamageScaling
Source§fn clone(&self) -> DamageScaling
fn clone(&self) -> DamageScaling
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DamageScaling
Source§impl Debug for DamageScaling
impl Debug for DamageScaling
impl Eq for DamageScaling
Source§impl PartialEq for DamageScaling
impl PartialEq for DamageScaling
Source§fn eq(&self, other: &DamageScaling) -> bool
fn eq(&self, other: &DamageScaling) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DamageScaling
Auto Trait Implementations§
impl Freeze for DamageScaling
impl RefUnwindSafe for DamageScaling
impl Send for DamageScaling
impl Sync for DamageScaling
impl Unpin for DamageScaling
impl UnsafeUnpin for DamageScaling
impl UnwindSafe for DamageScaling
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.