pub enum DamageEffects {
Hurt,
Thorns,
Drowning,
Burning,
Poking,
Freezing,
}Expand description
The sound effects played when an entity is damaged.
Variants§
Trait Implementations§
Source§impl Clone for DamageEffects
impl Clone for DamageEffects
Source§fn clone(&self) -> DamageEffects
fn clone(&self) -> DamageEffects
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for DamageEffects
Source§impl Debug for DamageEffects
impl Debug for DamageEffects
impl Eq for DamageEffects
Source§impl PartialEq for DamageEffects
impl PartialEq for DamageEffects
Source§fn eq(&self, other: &DamageEffects) -> bool
fn eq(&self, other: &DamageEffects) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for DamageEffects
Auto Trait Implementations§
impl Freeze for DamageEffects
impl RefUnwindSafe for DamageEffects
impl Send for DamageEffects
impl Sync for DamageEffects
impl Unpin for DamageEffects
impl UnsafeUnpin for DamageEffects
impl UnwindSafe for DamageEffects
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.