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ShapeRegistry

Struct ShapeRegistry 

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pub struct ShapeRegistry {
    shapes: Vec<VoxelShape>,
    allows_registering: bool,
}
Expand description

Registry for VoxelShapes.

Shapes are registered once and referenced by ShapeId. This allows deduplication of shapes and compact storage of shape references.

Vanilla shapes are registered at startup. Plugins can register additional shapes for custom blocks.

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§shapes: Vec<VoxelShape>§allows_registering: bool

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impl ShapeRegistry

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pub fn new() -> Self

Creates a new shape registry with the standard empty and full block shapes.

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pub fn register(&mut self, shape: VoxelShape) -> ShapeId

Registers a new shape and returns its ID.

§Panics

Panics if the registry has been frozen.

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pub fn get(&self, id: ShapeId) -> VoxelShape

Gets the shape for a given ID.

Returns an empty shape if the ID is invalid.

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pub fn len(&self) -> usize

Returns the number of registered shapes.

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pub fn is_empty(&self) -> bool

Returns true if no shapes are registered.

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pub fn freeze(&mut self)

Freezes the registry, preventing further registrations.

Trait Implementations§

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impl Default for ShapeRegistry

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fn default() -> Self

Returns the “default value” for a type. Read more

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