pub struct Biome {
pub key: Identifier,
pub has_precipitation: bool,
pub temperature: f32,
pub downfall: f32,
pub temperature_modifier: TemperatureModifier,
pub effects: BiomeEffects,
pub creature_spawn_probability: f32,
pub spawners: FxHashMap<String, Vec<SpawnerData>>,
pub spawn_costs: FxHashMap<Identifier, SpawnCost>,
pub carvers: Vec<Identifier>,
pub features: Vec<Vec<Identifier>>,
pub id: OnceLock<usize>,
}Fields§
§key: Identifier§has_precipitation: bool§temperature: f32§downfall: f32§temperature_modifier: TemperatureModifier§effects: BiomeEffects§creature_spawn_probability: f32§spawners: FxHashMap<String, Vec<SpawnerData>>§spawn_costs: FxHashMap<Identifier, SpawnCost>§carvers: Vec<Identifier>§features: Vec<Vec<Identifier>>§id: OnceLock<usize>Cached registry ID, set during registration for O(1) lookup on hot paths.
Implementations§
Trait Implementations§
Source§impl RegistryEntry for Biome
impl RegistryEntry for Biome
Source§impl ToNbtTag for &Biome
impl ToNbtTag for &Biome
fn to_nbt_tag(self) -> NbtTag
fn to_optional_nbt_tag(self) -> Option<NbtTag>
Auto Trait Implementations§
impl !Freeze for Biome
impl RefUnwindSafe for Biome
impl Send for Biome
impl Sync for Biome
impl Unpin for Biome
impl UnsafeUnpin for Biome
impl UnwindSafe for Biome
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more