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Module vanilla_game_events

Module vanilla_game_events 

Source

Statics§

BLOCK_ACTIVATE
BLOCK_ATTACH
BLOCK_CHANGE
BLOCK_CLOSE
BLOCK_DEACTIVATE
BLOCK_DESTROY
BLOCK_DETACH
BLOCK_OPEN
BLOCK_PLACE
CONTAINER_CLOSE
CONTAINER_OPEN
DRINK
EAT
ELYTRA_GLIDE
ENTITY_ACTION
ENTITY_DAMAGE
ENTITY_DIE
ENTITY_DISMOUNT
ENTITY_INTERACT
ENTITY_MOUNT
ENTITY_PLACE
EQUIP
EXPLODE
FLAP
FLUID_PICKUP
FLUID_PLACE
HIT_GROUND
INSTRUMENT_PLAY
ITEM_INTERACT_FINISH
ITEM_INTERACT_START
JUKEBOX_PLAY
JUKEBOX_STOP_PLAY
LIGHTNING_STRIKE
NOTE_BLOCK_PLAY
PRIME_FUSE
PROJECTILE_LAND
PROJECTILE_SHOOT
RESONATE_1
RESONATE_2
RESONATE_3
RESONATE_4
RESONATE_5
RESONATE_6
RESONATE_7
RESONATE_8
RESONATE_9
RESONATE_10
RESONATE_11
RESONATE_12
RESONATE_13
RESONATE_14
RESONATE_15
SCULK_SENSOR_TENDRILS_CLICKING
SHEAR
SHRIEK
SPLASH
STEP
SWIM
TELEPORT
UNEQUIP

Functions§

register_game_events