Expand description
Sound event registry entries matching vanilla Minecraft’s SoundEvents.
Statics§
- AMBIENT_
BASALT_ DELTAS_ ADDITIONS - AMBIENT_
BASALT_ DELTAS_ LOOP - AMBIENT_
BASALT_ DELTAS_ MOOD - AMBIENT_
CAVE - AMBIENT_
CRIMSON_ FOREST_ ADDITIONS - AMBIENT_
CRIMSON_ FOREST_ LOOP - AMBIENT_
CRIMSON_ FOREST_ MOOD - AMBIENT_
NETHER_ WASTES_ ADDITIONS - AMBIENT_
NETHER_ WASTES_ LOOP - AMBIENT_
NETHER_ WASTES_ MOOD - AMBIENT_
SOUL_ SAND_ VALLEY_ ADDITIONS - AMBIENT_
SOUL_ SAND_ VALLEY_ LOOP - AMBIENT_
SOUL_ SAND_ VALLEY_ MOOD - AMBIENT_
UNDERWATER_ ENTER - AMBIENT_
UNDERWATER_ EXIT - AMBIENT_
UNDERWATER_ LOOP - AMBIENT_
UNDERWATER_ LOOP_ ADDITIONS - AMBIENT_
UNDERWATER_ LOOP_ ADDITIONS_ RARE - AMBIENT_
UNDERWATER_ LOOP_ ADDITIONS_ ULTRA_ RARE - AMBIENT_
WARPED_ FOREST_ ADDITIONS - AMBIENT_
WARPED_ FOREST_ LOOP - AMBIENT_
WARPED_ FOREST_ MOOD - BLOCK_
AMETHYST_ BLOCK_ BREAK - BLOCK_
AMETHYST_ BLOCK_ CHIME - BLOCK_
AMETHYST_ BLOCK_ FALL - BLOCK_
AMETHYST_ BLOCK_ HIT - BLOCK_
AMETHYST_ BLOCK_ PLACE - BLOCK_
AMETHYST_ BLOCK_ RESONATE - BLOCK_
AMETHYST_ BLOCK_ STEP - BLOCK_
AMETHYST_ CLUSTER_ BREAK - BLOCK_
AMETHYST_ CLUSTER_ FALL - BLOCK_
AMETHYST_ CLUSTER_ HIT - BLOCK_
AMETHYST_ CLUSTER_ PLACE - BLOCK_
AMETHYST_ CLUSTER_ STEP - BLOCK_
ANCIENT_ DEBRIS_ BREAK - BLOCK_
ANCIENT_ DEBRIS_ FALL - BLOCK_
ANCIENT_ DEBRIS_ HIT - BLOCK_
ANCIENT_ DEBRIS_ PLACE - BLOCK_
ANCIENT_ DEBRIS_ STEP - BLOCK_
ANVIL_ BREAK - BLOCK_
ANVIL_ DESTROY - BLOCK_
ANVIL_ FALL - BLOCK_
ANVIL_ HIT - BLOCK_
ANVIL_ LAND - BLOCK_
ANVIL_ PLACE - BLOCK_
ANVIL_ STEP - BLOCK_
ANVIL_ USE - BLOCK_
AZALEA_ BREAK - BLOCK_
AZALEA_ FALL - BLOCK_
AZALEA_ HIT - BLOCK_
AZALEA_ LEAVES_ BREAK - BLOCK_
AZALEA_ LEAVES_ FALL - BLOCK_
AZALEA_ LEAVES_ HIT - BLOCK_
AZALEA_ LEAVES_ PLACE - BLOCK_
AZALEA_ LEAVES_ STEP - BLOCK_
AZALEA_ PLACE - BLOCK_
AZALEA_ STEP - BLOCK_
BAMBOO_ BREAK - BLOCK_
BAMBOO_ FALL - BLOCK_
BAMBOO_ HIT - BLOCK_
BAMBOO_ PLACE - BLOCK_
BAMBOO_ SAPLING_ BREAK - BLOCK_
BAMBOO_ SAPLING_ HIT - BLOCK_
BAMBOO_ SAPLING_ PLACE - BLOCK_
BAMBOO_ STEP - BLOCK_
BAMBOO_ WOOD_ BREAK - BLOCK_
BAMBOO_ WOOD_ BUTTON_ CLICK_ OFF - BLOCK_
BAMBOO_ WOOD_ BUTTON_ CLICK_ ON - BLOCK_
BAMBOO_ WOOD_ DOOR_ CLOSE - BLOCK_
BAMBOO_ WOOD_ DOOR_ OPEN - BLOCK_
BAMBOO_ WOOD_ FALL - BLOCK_
BAMBOO_ WOOD_ FENCE_ GATE_ CLOSE - BLOCK_
BAMBOO_ WOOD_ FENCE_ GATE_ OPEN - BLOCK_
BAMBOO_ WOOD_ HANGING_ SIGN_ BREAK - BLOCK_
BAMBOO_ WOOD_ HANGING_ SIGN_ FALL - BLOCK_
BAMBOO_ WOOD_ HANGING_ SIGN_ HIT - BLOCK_
BAMBOO_ WOOD_ HANGING_ SIGN_ PLACE - BLOCK_
BAMBOO_ WOOD_ HANGING_ SIGN_ STEP - BLOCK_
BAMBOO_ WOOD_ HIT - BLOCK_
BAMBOO_ WOOD_ PLACE - BLOCK_
BAMBOO_ WOOD_ PRESSURE_ PLATE_ CLICK_ OFF - BLOCK_
BAMBOO_ WOOD_ PRESSURE_ PLATE_ CLICK_ ON - BLOCK_
BAMBOO_ WOOD_ STEP - BLOCK_
BAMBOO_ WOOD_ TRAPDOOR_ CLOSE - BLOCK_
BAMBOO_ WOOD_ TRAPDOOR_ OPEN - BLOCK_
BARREL_ CLOSE - BLOCK_
BARREL_ OPEN - BLOCK_
BASALT_ BREAK - BLOCK_
BASALT_ FALL - BLOCK_
BASALT_ HIT - BLOCK_
BASALT_ PLACE - BLOCK_
BASALT_ STEP - BLOCK_
BEACON_ ACTIVATE - BLOCK_
BEACON_ AMBIENT - BLOCK_
BEACON_ DEACTIVATE - BLOCK_
BEACON_ POWER_ SELECT - BLOCK_
BEEHIVE_ DRIP - BLOCK_
BEEHIVE_ ENTER - BLOCK_
BEEHIVE_ EXIT - BLOCK_
BEEHIVE_ SHEAR - BLOCK_
BEEHIVE_ WORK - BLOCK_
BELL_ RESONATE - BLOCK_
BELL_ USE - BLOCK_
BIG_ DRIPLEAF_ BREAK - BLOCK_
BIG_ DRIPLEAF_ FALL - BLOCK_
BIG_ DRIPLEAF_ HIT - BLOCK_
BIG_ DRIPLEAF_ PLACE - BLOCK_
BIG_ DRIPLEAF_ STEP - BLOCK_
BIG_ DRIPLEAF_ TILT_ DOWN - BLOCK_
BIG_ DRIPLEAF_ TILT_ UP - BLOCK_
BLASTFURNACE_ FIRE_ CRACKLE - BLOCK_
BONE_ BLOCK_ BREAK - BLOCK_
BONE_ BLOCK_ FALL - BLOCK_
BONE_ BLOCK_ HIT - BLOCK_
BONE_ BLOCK_ PLACE - BLOCK_
BONE_ BLOCK_ STEP - BLOCK_
BREWING_ STAND_ BREW - BLOCK_
BUBBLE_ COLUMN_ BUBBLE_ POP - BLOCK_
BUBBLE_ COLUMN_ UPWARDS_ AMBIENT - BLOCK_
BUBBLE_ COLUMN_ UPWARDS_ INSIDE - BLOCK_
BUBBLE_ COLUMN_ WHIRLPOOL_ AMBIENT - BLOCK_
BUBBLE_ COLUMN_ WHIRLPOOL_ INSIDE - BLOCK_
CACTUS_ FLOWER_ BREAK - BLOCK_
CACTUS_ FLOWER_ PLACE - BLOCK_
CAKE_ ADD_ CANDLE - BLOCK_
CALCITE_ BREAK - BLOCK_
CALCITE_ FALL - BLOCK_
CALCITE_ HIT - BLOCK_
CALCITE_ PLACE - BLOCK_
CALCITE_ STEP - BLOCK_
CAMPFIRE_ CRACKLE - BLOCK_
CANDLE_ AMBIENT - BLOCK_
CANDLE_ BREAK - BLOCK_
CANDLE_ EXTINGUISH - BLOCK_
CANDLE_ FALL - BLOCK_
CANDLE_ HIT - BLOCK_
CANDLE_ PLACE - BLOCK_
CANDLE_ STEP - BLOCK_
CAVE_ VINES_ BREAK - BLOCK_
CAVE_ VINES_ FALL - BLOCK_
CAVE_ VINES_ HIT - BLOCK_
CAVE_ VINES_ PICK_ BERRIES - BLOCK_
CAVE_ VINES_ PLACE - BLOCK_
CAVE_ VINES_ STEP - BLOCK_
CHAIN_ BREAK - BLOCK_
CHAIN_ FALL - BLOCK_
CHAIN_ HIT - BLOCK_
CHAIN_ PLACE - BLOCK_
CHAIN_ STEP - BLOCK_
CHERRY_ LEAVES_ BREAK - BLOCK_
CHERRY_ LEAVES_ FALL - BLOCK_
CHERRY_ LEAVES_ HIT - BLOCK_
CHERRY_ LEAVES_ PLACE - BLOCK_
CHERRY_ LEAVES_ STEP - BLOCK_
CHERRY_ SAPLING_ BREAK - BLOCK_
CHERRY_ SAPLING_ FALL - BLOCK_
CHERRY_ SAPLING_ HIT - BLOCK_
CHERRY_ SAPLING_ PLACE - BLOCK_
CHERRY_ SAPLING_ STEP - BLOCK_
CHERRY_ WOOD_ BREAK - BLOCK_
CHERRY_ WOOD_ BUTTON_ CLICK_ OFF - BLOCK_
CHERRY_ WOOD_ BUTTON_ CLICK_ ON - BLOCK_
CHERRY_ WOOD_ DOOR_ CLOSE - BLOCK_
CHERRY_ WOOD_ DOOR_ OPEN - BLOCK_
CHERRY_ WOOD_ FALL - BLOCK_
CHERRY_ WOOD_ FENCE_ GATE_ CLOSE - BLOCK_
CHERRY_ WOOD_ FENCE_ GATE_ OPEN - BLOCK_
CHERRY_ WOOD_ HANGING_ SIGN_ BREAK - BLOCK_
CHERRY_ WOOD_ HANGING_ SIGN_ FALL - BLOCK_
CHERRY_ WOOD_ HANGING_ SIGN_ HIT - BLOCK_
CHERRY_ WOOD_ HANGING_ SIGN_ PLACE - BLOCK_
CHERRY_ WOOD_ HANGING_ SIGN_ STEP - BLOCK_
CHERRY_ WOOD_ HIT - BLOCK_
CHERRY_ WOOD_ PLACE - BLOCK_
CHERRY_ WOOD_ PRESSURE_ PLATE_ CLICK_ OFF - BLOCK_
CHERRY_ WOOD_ PRESSURE_ PLATE_ CLICK_ ON - BLOCK_
CHERRY_ WOOD_ STEP - BLOCK_
CHERRY_ WOOD_ TRAPDOOR_ CLOSE - BLOCK_
CHERRY_ WOOD_ TRAPDOOR_ OPEN - BLOCK_
CHEST_ CLOSE - BLOCK_
CHEST_ LOCKED - BLOCK_
CHEST_ OPEN - BLOCK_
CHISELED_ BOOKSHELF_ BREAK - BLOCK_
CHISELED_ BOOKSHELF_ FALL - BLOCK_
CHISELED_ BOOKSHELF_ HIT - BLOCK_
CHISELED_ BOOKSHELF_ INSERT - BLOCK_
CHISELED_ BOOKSHELF_ INSERT_ ENCHANTED - BLOCK_
CHISELED_ BOOKSHELF_ PICKUP - BLOCK_
CHISELED_ BOOKSHELF_ PICKUP_ ENCHANTED - BLOCK_
CHISELED_ BOOKSHELF_ PLACE - BLOCK_
CHISELED_ BOOKSHELF_ STEP - BLOCK_
CHORUS_ FLOWER_ DEATH - BLOCK_
CHORUS_ FLOWER_ GROW - BLOCK_
COBWEB_ BREAK - BLOCK_
COBWEB_ FALL - BLOCK_
COBWEB_ HIT - BLOCK_
COBWEB_ PLACE - BLOCK_
COBWEB_ STEP - BLOCK_
COMPARATOR_ CLICK - BLOCK_
COMPOSTER_ EMPTY - BLOCK_
COMPOSTER_ FILL - BLOCK_
COMPOSTER_ FILL_ SUCCESS - BLOCK_
COMPOSTER_ READY - BLOCK_
CONDUIT_ ACTIVATE - BLOCK_
CONDUIT_ AMBIENT - BLOCK_
CONDUIT_ AMBIENT_ SHORT - BLOCK_
CONDUIT_ ATTACK_ TARGET - BLOCK_
CONDUIT_ DEACTIVATE - BLOCK_
COPPER_ BREAK - BLOCK_
COPPER_ BULB_ BREAK - BLOCK_
COPPER_ BULB_ FALL - BLOCK_
COPPER_ BULB_ HIT - BLOCK_
COPPER_ BULB_ PLACE - BLOCK_
COPPER_ BULB_ STEP - BLOCK_
COPPER_ BULB_ TURN_ OFF - BLOCK_
COPPER_ BULB_ TURN_ ON - BLOCK_
COPPER_ CHEST_ CLOSE - BLOCK_
COPPER_ CHEST_ OPEN - BLOCK_
COPPER_ CHEST_ OXIDIZED_ CLOSE - BLOCK_
COPPER_ CHEST_ OXIDIZED_ OPEN - BLOCK_
COPPER_ CHEST_ WEATHERED_ CLOSE - BLOCK_
COPPER_ CHEST_ WEATHERED_ OPEN - BLOCK_
COPPER_ DOOR_ CLOSE - BLOCK_
COPPER_ DOOR_ OPEN - BLOCK_
COPPER_ FALL - BLOCK_
COPPER_ GOLEM_ STATUE_ BREAK - BLOCK_
COPPER_ GOLEM_ STATUE_ FALL - BLOCK_
COPPER_ GOLEM_ STATUE_ HIT - BLOCK_
COPPER_ GOLEM_ STATUE_ PLACE - BLOCK_
COPPER_ GOLEM_ STATUE_ STEP - BLOCK_
COPPER_ GRATE_ BREAK - BLOCK_
COPPER_ GRATE_ FALL - BLOCK_
COPPER_ GRATE_ HIT - BLOCK_
COPPER_ GRATE_ PLACE - BLOCK_
COPPER_ GRATE_ STEP - BLOCK_
COPPER_ HIT - BLOCK_
COPPER_ PLACE - BLOCK_
COPPER_ STEP - BLOCK_
COPPER_ TRAPDOOR_ CLOSE - BLOCK_
COPPER_ TRAPDOOR_ OPEN - BLOCK_
CORAL_ BLOCK_ BREAK - BLOCK_
CORAL_ BLOCK_ FALL - BLOCK_
CORAL_ BLOCK_ HIT - BLOCK_
CORAL_ BLOCK_ PLACE - BLOCK_
CORAL_ BLOCK_ STEP - BLOCK_
CRAFTER_ CRAFT - BLOCK_
CRAFTER_ FAIL - BLOCK_
CREAKING_ HEART_ BREAK - BLOCK_
CREAKING_ HEART_ FALL - BLOCK_
CREAKING_ HEART_ HIT - BLOCK_
CREAKING_ HEART_ HURT - BLOCK_
CREAKING_ HEART_ IDLE - BLOCK_
CREAKING_ HEART_ PLACE - BLOCK_
CREAKING_ HEART_ SPAWN - BLOCK_
CREAKING_ HEART_ STEP - BLOCK_
CROP_ BREAK - BLOCK_
DEADBUSH_ IDLE - BLOCK_
DECORATED_ POT_ BREAK - BLOCK_
DECORATED_ POT_ FALL - BLOCK_
DECORATED_ POT_ HIT - BLOCK_
DECORATED_ POT_ INSERT - BLOCK_
DECORATED_ POT_ INSERT_ FAIL - BLOCK_
DECORATED_ POT_ PLACE - BLOCK_
DECORATED_ POT_ SHATTER - BLOCK_
DECORATED_ POT_ STEP - BLOCK_
DEEPSLATE_ BREAK - BLOCK_
DEEPSLATE_ BRICKS_ BREAK - BLOCK_
DEEPSLATE_ BRICKS_ FALL - BLOCK_
DEEPSLATE_ BRICKS_ HIT - BLOCK_
DEEPSLATE_ BRICKS_ PLACE - BLOCK_
DEEPSLATE_ BRICKS_ STEP - BLOCK_
DEEPSLATE_ FALL - BLOCK_
DEEPSLATE_ HIT - BLOCK_
DEEPSLATE_ PLACE - BLOCK_
DEEPSLATE_ STEP - BLOCK_
DEEPSLATE_ TILES_ BREAK - BLOCK_
DEEPSLATE_ TILES_ FALL - BLOCK_
DEEPSLATE_ TILES_ HIT - BLOCK_
DEEPSLATE_ TILES_ PLACE - BLOCK_
DEEPSLATE_ TILES_ STEP - BLOCK_
DISPENSER_ DISPENSE - BLOCK_
DISPENSER_ FAIL - BLOCK_
DISPENSER_ LAUNCH - BLOCK_
DRIED_ GHAST_ AMBIENT - BLOCK_
DRIED_ GHAST_ AMBIENT_ WATER - BLOCK_
DRIED_ GHAST_ BREAK - BLOCK_
DRIED_ GHAST_ FALL - BLOCK_
DRIED_ GHAST_ PLACE - BLOCK_
DRIED_ GHAST_ PLACE_ IN_ WATER - BLOCK_
DRIED_ GHAST_ STEP - BLOCK_
DRIED_ GHAST_ TRANSITION - BLOCK_
DRIPSTONE_ BLOCK_ BREAK - BLOCK_
DRIPSTONE_ BLOCK_ FALL - BLOCK_
DRIPSTONE_ BLOCK_ HIT - BLOCK_
DRIPSTONE_ BLOCK_ PLACE - BLOCK_
DRIPSTONE_ BLOCK_ STEP - BLOCK_
DRY_ GRASS_ AMBIENT - BLOCK_
ENCHANTMENT_ TABLE_ USE - BLOCK_
ENDER_ CHEST_ CLOSE - BLOCK_
ENDER_ CHEST_ OPEN - BLOCK_
END_ GATEWAY_ SPAWN - BLOCK_
END_ PORTAL_ FRAME_ FILL - BLOCK_
END_ PORTAL_ SPAWN - BLOCK_
EYEBLOSSOM_ CLOSE - BLOCK_
EYEBLOSSOM_ CLOSE_ LONG - BLOCK_
EYEBLOSSOM_ IDLE - BLOCK_
EYEBLOSSOM_ OPEN - BLOCK_
EYEBLOSSOM_ OPEN_ LONG - BLOCK_
FENCE_ GATE_ CLOSE - BLOCK_
FENCE_ GATE_ OPEN - BLOCK_
FIREFLY_ BUSH_ IDLE - BLOCK_
FIRE_ AMBIENT - BLOCK_
FIRE_ EXTINGUISH - BLOCK_
FLOWERING_ AZALEA_ BREAK - BLOCK_
FLOWERING_ AZALEA_ FALL - BLOCK_
FLOWERING_ AZALEA_ HIT - BLOCK_
FLOWERING_ AZALEA_ PLACE - BLOCK_
FLOWERING_ AZALEA_ STEP - BLOCK_
FROGLIGHT_ BREAK - BLOCK_
FROGLIGHT_ FALL - BLOCK_
FROGLIGHT_ HIT - BLOCK_
FROGLIGHT_ PLACE - BLOCK_
FROGLIGHT_ STEP - BLOCK_
FROGSPAWN_ BREAK - BLOCK_
FROGSPAWN_ FALL - BLOCK_
FROGSPAWN_ HATCH - BLOCK_
FROGSPAWN_ HIT - BLOCK_
FROGSPAWN_ PLACE - BLOCK_
FROGSPAWN_ STEP - BLOCK_
FUNGUS_ BREAK - BLOCK_
FUNGUS_ FALL - BLOCK_
FUNGUS_ HIT - BLOCK_
FUNGUS_ PLACE - BLOCK_
FUNGUS_ STEP - BLOCK_
FURNACE_ FIRE_ CRACKLE - BLOCK_
GILDED_ BLACKSTONE_ BREAK - BLOCK_
GILDED_ BLACKSTONE_ FALL - BLOCK_
GILDED_ BLACKSTONE_ HIT - BLOCK_
GILDED_ BLACKSTONE_ PLACE - BLOCK_
GILDED_ BLACKSTONE_ STEP - BLOCK_
GLASS_ BREAK - BLOCK_
GLASS_ FALL - BLOCK_
GLASS_ HIT - BLOCK_
GLASS_ PLACE - BLOCK_
GLASS_ STEP - BLOCK_
GRASS_ BREAK - BLOCK_
GRASS_ FALL - BLOCK_
GRASS_ HIT - BLOCK_
GRASS_ PLACE - BLOCK_
GRASS_ STEP - BLOCK_
GRAVEL_ BREAK - BLOCK_
GRAVEL_ FALL - BLOCK_
GRAVEL_ HIT - BLOCK_
GRAVEL_ PLACE - BLOCK_
GRAVEL_ STEP - BLOCK_
GRINDSTONE_ USE - BLOCK_
GROWING_ PLANT_ CROP - BLOCK_
HANGING_ ROOTS_ BREAK - BLOCK_
HANGING_ ROOTS_ FALL - BLOCK_
HANGING_ ROOTS_ HIT - BLOCK_
HANGING_ ROOTS_ PLACE - BLOCK_
HANGING_ ROOTS_ STEP - BLOCK_
HANGING_ SIGN_ BREAK - BLOCK_
HANGING_ SIGN_ FALL - BLOCK_
HANGING_ SIGN_ HIT - BLOCK_
HANGING_ SIGN_ PLACE - BLOCK_
HANGING_ SIGN_ STEP - BLOCK_
HANGING_ SIGN_ WAXED_ INTERACT_ FAIL - BLOCK_
HEAVY_ CORE_ BREAK - BLOCK_
HEAVY_ CORE_ FALL - BLOCK_
HEAVY_ CORE_ HIT - BLOCK_
HEAVY_ CORE_ PLACE - BLOCK_
HEAVY_ CORE_ STEP - BLOCK_
HONEY_ BLOCK_ BREAK - BLOCK_
HONEY_ BLOCK_ FALL - BLOCK_
HONEY_ BLOCK_ HIT - BLOCK_
HONEY_ BLOCK_ PLACE - BLOCK_
HONEY_ BLOCK_ SLIDE - BLOCK_
HONEY_ BLOCK_ STEP - BLOCK_
IRON_ BREAK - BLOCK_
IRON_ DOOR_ CLOSE - BLOCK_
IRON_ DOOR_ OPEN - BLOCK_
IRON_ FALL - BLOCK_
IRON_ HIT - BLOCK_
IRON_ PLACE - BLOCK_
IRON_ STEP - BLOCK_
IRON_ TRAPDOOR_ CLOSE - BLOCK_
IRON_ TRAPDOOR_ OPEN - BLOCK_
LADDER_ BREAK - BLOCK_
LADDER_ FALL - BLOCK_
LADDER_ HIT - BLOCK_
LADDER_ PLACE - BLOCK_
LADDER_ STEP - BLOCK_
LANTERN_ BREAK - BLOCK_
LANTERN_ FALL - BLOCK_
LANTERN_ HIT - BLOCK_
LANTERN_ PLACE - BLOCK_
LANTERN_ STEP - BLOCK_
LARGE_ AMETHYST_ BUD_ BREAK - BLOCK_
LARGE_ AMETHYST_ BUD_ PLACE - BLOCK_
LAVA_ AMBIENT - BLOCK_
LAVA_ EXTINGUISH - BLOCK_
LAVA_ POP - BLOCK_
LEAF_ LITTER_ BREAK - BLOCK_
LEAF_ LITTER_ FALL - BLOCK_
LEAF_ LITTER_ HIT - BLOCK_
LEAF_ LITTER_ PLACE - BLOCK_
LEAF_ LITTER_ STEP - BLOCK_
LEVER_ CLICK - BLOCK_
LILY_ PAD_ PLACE - BLOCK_
LODESTONE_ BREAK - BLOCK_
LODESTONE_ FALL - BLOCK_
LODESTONE_ HIT - BLOCK_
LODESTONE_ PLACE - BLOCK_
LODESTONE_ STEP - BLOCK_
MANGROVE_ ROOTS_ BREAK - BLOCK_
MANGROVE_ ROOTS_ FALL - BLOCK_
MANGROVE_ ROOTS_ HIT - BLOCK_
MANGROVE_ ROOTS_ PLACE - BLOCK_
MANGROVE_ ROOTS_ STEP - BLOCK_
MEDIUM_ AMETHYST_ BUD_ BREAK - BLOCK_
MEDIUM_ AMETHYST_ BUD_ PLACE - BLOCK_
METAL_ BREAK - BLOCK_
METAL_ FALL - BLOCK_
METAL_ HIT - BLOCK_
METAL_ PLACE - BLOCK_
METAL_ PRESSURE_ PLATE_ CLICK_ OFF - BLOCK_
METAL_ PRESSURE_ PLATE_ CLICK_ ON - BLOCK_
METAL_ STEP - BLOCK_
MOSS_ BREAK - BLOCK_
MOSS_ CARPET_ BREAK - BLOCK_
MOSS_ CARPET_ FALL - BLOCK_
MOSS_ CARPET_ HIT - BLOCK_
MOSS_ CARPET_ PLACE - BLOCK_
MOSS_ CARPET_ STEP - BLOCK_
MOSS_ FALL - BLOCK_
MOSS_ HIT - BLOCK_
MOSS_ PLACE - BLOCK_
MOSS_ STEP - BLOCK_
MUDDY_ MANGROVE_ ROOTS_ BREAK - BLOCK_
MUDDY_ MANGROVE_ ROOTS_ FALL - BLOCK_
MUDDY_ MANGROVE_ ROOTS_ HIT - BLOCK_
MUDDY_ MANGROVE_ ROOTS_ PLACE - BLOCK_
MUDDY_ MANGROVE_ ROOTS_ STEP - BLOCK_
MUD_ BREAK - BLOCK_
MUD_ BRICKS_ BREAK - BLOCK_
MUD_ BRICKS_ FALL - BLOCK_
MUD_ BRICKS_ HIT - BLOCK_
MUD_ BRICKS_ PLACE - BLOCK_
MUD_ BRICKS_ STEP - BLOCK_
MUD_ FALL - BLOCK_
MUD_ HIT - BLOCK_
MUD_ PLACE - BLOCK_
MUD_ STEP - BLOCK_
NETHERITE_ BLOCK_ BREAK - BLOCK_
NETHERITE_ BLOCK_ FALL - BLOCK_
NETHERITE_ BLOCK_ HIT - BLOCK_
NETHERITE_ BLOCK_ PLACE - BLOCK_
NETHERITE_ BLOCK_ STEP - BLOCK_
NETHERRACK_ BREAK - BLOCK_
NETHERRACK_ FALL - BLOCK_
NETHERRACK_ HIT - BLOCK_
NETHERRACK_ PLACE - BLOCK_
NETHERRACK_ STEP - BLOCK_
NETHER_ BRICKS_ BREAK - BLOCK_
NETHER_ BRICKS_ FALL - BLOCK_
NETHER_ BRICKS_ HIT - BLOCK_
NETHER_ BRICKS_ PLACE - BLOCK_
NETHER_ BRICKS_ STEP - BLOCK_
NETHER_ GOLD_ ORE_ BREAK - BLOCK_
NETHER_ GOLD_ ORE_ FALL - BLOCK_
NETHER_ GOLD_ ORE_ HIT - BLOCK_
NETHER_ GOLD_ ORE_ PLACE - BLOCK_
NETHER_ GOLD_ ORE_ STEP - BLOCK_
NETHER_ ORE_ BREAK - BLOCK_
NETHER_ ORE_ FALL - BLOCK_
NETHER_ ORE_ HIT - BLOCK_
NETHER_ ORE_ PLACE - BLOCK_
NETHER_ ORE_ STEP - BLOCK_
NETHER_ SPROUTS_ BREAK - BLOCK_
NETHER_ SPROUTS_ FALL - BLOCK_
NETHER_ SPROUTS_ HIT - BLOCK_
NETHER_ SPROUTS_ PLACE - BLOCK_
NETHER_ SPROUTS_ STEP - BLOCK_
NETHER_ WART_ BREAK - BLOCK_
NETHER_ WOOD_ BREAK - BLOCK_
NETHER_ WOOD_ BUTTON_ CLICK_ OFF - BLOCK_
NETHER_ WOOD_ BUTTON_ CLICK_ ON - BLOCK_
NETHER_ WOOD_ DOOR_ CLOSE - BLOCK_
NETHER_ WOOD_ DOOR_ OPEN - BLOCK_
NETHER_ WOOD_ FALL - BLOCK_
NETHER_ WOOD_ FENCE_ GATE_ CLOSE - BLOCK_
NETHER_ WOOD_ FENCE_ GATE_ OPEN - BLOCK_
NETHER_ WOOD_ HANGING_ SIGN_ BREAK - BLOCK_
NETHER_ WOOD_ HANGING_ SIGN_ FALL - BLOCK_
NETHER_ WOOD_ HANGING_ SIGN_ HIT - BLOCK_
NETHER_ WOOD_ HANGING_ SIGN_ PLACE - BLOCK_
NETHER_ WOOD_ HANGING_ SIGN_ STEP - BLOCK_
NETHER_ WOOD_ HIT - BLOCK_
NETHER_ WOOD_ PLACE - BLOCK_
NETHER_ WOOD_ PRESSURE_ PLATE_ CLICK_ OFF - BLOCK_
NETHER_ WOOD_ PRESSURE_ PLATE_ CLICK_ ON - BLOCK_
NETHER_ WOOD_ STEP - BLOCK_
NETHER_ WOOD_ TRAPDOOR_ CLOSE - BLOCK_
NETHER_ WOOD_ TRAPDOOR_ OPEN - BLOCK_
NOTE_ BLOCK_ BANJO - BLOCK_
NOTE_ BLOCK_ BASEDRUM - BLOCK_
NOTE_ BLOCK_ BASS - BLOCK_
NOTE_ BLOCK_ BELL - BLOCK_
NOTE_ BLOCK_ BIT - BLOCK_
NOTE_ BLOCK_ CHIME - BLOCK_
NOTE_ BLOCK_ COW_ BELL - BLOCK_
NOTE_ BLOCK_ DIDGERIDOO - BLOCK_
NOTE_ BLOCK_ FLUTE - BLOCK_
NOTE_ BLOCK_ GUITAR - BLOCK_
NOTE_ BLOCK_ HARP - BLOCK_
NOTE_ BLOCK_ HAT - BLOCK_
NOTE_ BLOCK_ IMITATE_ CREEPER - BLOCK_
NOTE_ BLOCK_ IMITATE_ ENDER_ DRAGON - BLOCK_
NOTE_ BLOCK_ IMITATE_ PIGLIN - BLOCK_
NOTE_ BLOCK_ IMITATE_ SKELETON - BLOCK_
NOTE_ BLOCK_ IMITATE_ WITHER_ SKELETON - BLOCK_
NOTE_ BLOCK_ IMITATE_ ZOMBIE - BLOCK_
NOTE_ BLOCK_ IRON_ XYLOPHONE - BLOCK_
NOTE_ BLOCK_ PLING - BLOCK_
NOTE_ BLOCK_ SNARE - BLOCK_
NOTE_ BLOCK_ TRUMPET - BLOCK_
NOTE_ BLOCK_ TRUMPET_ EXPOSED - BLOCK_
NOTE_ BLOCK_ TRUMPET_ OXIDIZED - BLOCK_
NOTE_ BLOCK_ TRUMPET_ WEATHERED - BLOCK_
NOTE_ BLOCK_ XYLOPHONE - BLOCK_
NYLIUM_ BREAK - BLOCK_
NYLIUM_ FALL - BLOCK_
NYLIUM_ HIT - BLOCK_
NYLIUM_ PLACE - BLOCK_
NYLIUM_ STEP - BLOCK_
PACKED_ MUD_ BREAK - BLOCK_
PACKED_ MUD_ FALL - BLOCK_
PACKED_ MUD_ HIT - BLOCK_
PACKED_ MUD_ PLACE - BLOCK_
PACKED_ MUD_ STEP - BLOCK_
PALE_ HANGING_ MOSS_ IDLE - BLOCK_
PINK_ PETALS_ BREAK - BLOCK_
PINK_ PETALS_ FALL - BLOCK_
PINK_ PETALS_ HIT - BLOCK_
PINK_ PETALS_ PLACE - BLOCK_
PINK_ PETALS_ STEP - BLOCK_
PISTON_ CONTRACT - BLOCK_
PISTON_ EXTEND - BLOCK_
POINTED_ DRIPSTONE_ BREAK - BLOCK_
POINTED_ DRIPSTONE_ DRIP_ LAVA - BLOCK_
POINTED_ DRIPSTONE_ DRIP_ LAVA_ INTO_ CAULDRON - BLOCK_
POINTED_ DRIPSTONE_ DRIP_ WATER - BLOCK_
POINTED_ DRIPSTONE_ DRIP_ WATER_ INTO_ CAULDRON - BLOCK_
POINTED_ DRIPSTONE_ FALL - BLOCK_
POINTED_ DRIPSTONE_ HIT - BLOCK_
POINTED_ DRIPSTONE_ LAND - BLOCK_
POINTED_ DRIPSTONE_ PLACE - BLOCK_
POINTED_ DRIPSTONE_ STEP - BLOCK_
POLISHED_ DEEPSLATE_ BREAK - BLOCK_
POLISHED_ DEEPSLATE_ FALL - BLOCK_
POLISHED_ DEEPSLATE_ HIT - BLOCK_
POLISHED_ DEEPSLATE_ PLACE - BLOCK_
POLISHED_ DEEPSLATE_ STEP - BLOCK_
POLISHED_ TUFF_ BREAK - BLOCK_
POLISHED_ TUFF_ FALL - BLOCK_
POLISHED_ TUFF_ HIT - BLOCK_
POLISHED_ TUFF_ PLACE - BLOCK_
POLISHED_ TUFF_ STEP - BLOCK_
PORTAL_ AMBIENT - BLOCK_
PORTAL_ TRAVEL - BLOCK_
PORTAL_ TRIGGER - BLOCK_
POWDER_ SNOW_ BREAK - BLOCK_
POWDER_ SNOW_ FALL - BLOCK_
POWDER_ SNOW_ HIT - BLOCK_
POWDER_ SNOW_ PLACE - BLOCK_
POWDER_ SNOW_ STEP - BLOCK_
PUMPKIN_ CARVE - BLOCK_
REDSTONE_ TORCH_ BURNOUT - BLOCK_
RESIN_ BREAK - BLOCK_
RESIN_ BRICKS_ BREAK - BLOCK_
RESIN_ BRICKS_ FALL - BLOCK_
RESIN_ BRICKS_ HIT - BLOCK_
RESIN_ BRICKS_ PLACE - BLOCK_
RESIN_ BRICKS_ STEP - BLOCK_
RESIN_ FALL - BLOCK_
RESIN_ PLACE - BLOCK_
RESIN_ STEP - BLOCK_
RESPAWN_ ANCHOR_ AMBIENT - BLOCK_
RESPAWN_ ANCHOR_ CHARGE - BLOCK_
RESPAWN_ ANCHOR_ DEPLETE - BLOCK_
RESPAWN_ ANCHOR_ SET_ SPAWN - BLOCK_
ROOTED_ DIRT_ BREAK - BLOCK_
ROOTED_ DIRT_ FALL - BLOCK_
ROOTED_ DIRT_ HIT - BLOCK_
ROOTED_ DIRT_ PLACE - BLOCK_
ROOTED_ DIRT_ STEP - BLOCK_
ROOTS_ BREAK - BLOCK_
ROOTS_ FALL - BLOCK_
ROOTS_ HIT - BLOCK_
ROOTS_ PLACE - BLOCK_
ROOTS_ STEP - BLOCK_
SAND_ BREAK - BLOCK_
SAND_ FALL - BLOCK_
SAND_ HIT - BLOCK_
SAND_ IDLE - BLOCK_
SAND_ PLACE - BLOCK_
SAND_ STEP - BLOCK_
SCAFFOLDING_ BREAK - BLOCK_
SCAFFOLDING_ FALL - BLOCK_
SCAFFOLDING_ HIT - BLOCK_
SCAFFOLDING_ PLACE - BLOCK_
SCAFFOLDING_ STEP - BLOCK_
SCULK_ BREAK - BLOCK_
SCULK_ CATALYST_ BLOOM - BLOCK_
SCULK_ CATALYST_ BREAK - BLOCK_
SCULK_ CATALYST_ FALL - BLOCK_
SCULK_ CATALYST_ HIT - BLOCK_
SCULK_ CATALYST_ PLACE - BLOCK_
SCULK_ CATALYST_ STEP - BLOCK_
SCULK_ CHARGE - BLOCK_
SCULK_ FALL - BLOCK_
SCULK_ HIT - BLOCK_
SCULK_ PLACE - BLOCK_
SCULK_ SENSOR_ BREAK - BLOCK_
SCULK_ SENSOR_ CLICKING - BLOCK_
SCULK_ SENSOR_ CLICKING_ STOP - BLOCK_
SCULK_ SENSOR_ FALL - BLOCK_
SCULK_ SENSOR_ HIT - BLOCK_
SCULK_ SENSOR_ PLACE - BLOCK_
SCULK_ SENSOR_ STEP - BLOCK_
SCULK_ SHRIEKER_ BREAK - BLOCK_
SCULK_ SHRIEKER_ FALL - BLOCK_
SCULK_ SHRIEKER_ HIT - BLOCK_
SCULK_ SHRIEKER_ PLACE - BLOCK_
SCULK_ SHRIEKER_ SHRIEK - BLOCK_
SCULK_ SHRIEKER_ STEP - BLOCK_
SCULK_ SPREAD - BLOCK_
SCULK_ STEP - BLOCK_
SCULK_ VEIN_ BREAK - BLOCK_
SCULK_ VEIN_ FALL - BLOCK_
SCULK_ VEIN_ HIT - BLOCK_
SCULK_ VEIN_ PLACE - BLOCK_
SCULK_ VEIN_ STEP - BLOCK_
SHELF_ ACTIVATE - BLOCK_
SHELF_ BREAK - BLOCK_
SHELF_ DEACTIVATE - BLOCK_
SHELF_ FALL - BLOCK_
SHELF_ HIT - BLOCK_
SHELF_ MULTI_ SWAP - BLOCK_
SHELF_ PLACE - BLOCK_
SHELF_ PLACE_ ITEM - BLOCK_
SHELF_ SINGLE_ SWAP - BLOCK_
SHELF_ STEP - BLOCK_
SHELF_ TAKE_ ITEM - BLOCK_
SHROOMLIGHT_ BREAK - BLOCK_
SHROOMLIGHT_ FALL - BLOCK_
SHROOMLIGHT_ HIT - BLOCK_
SHROOMLIGHT_ PLACE - BLOCK_
SHROOMLIGHT_ STEP - BLOCK_
SHULKER_ BOX_ CLOSE - BLOCK_
SHULKER_ BOX_ OPEN - BLOCK_
SIGN_ WAXED_ INTERACT_ FAIL - BLOCK_
SLIME_ BLOCK_ BREAK - BLOCK_
SLIME_ BLOCK_ FALL - BLOCK_
SLIME_ BLOCK_ HIT - BLOCK_
SLIME_ BLOCK_ PLACE - BLOCK_
SLIME_ BLOCK_ STEP - BLOCK_
SMALL_ AMETHYST_ BUD_ BREAK - BLOCK_
SMALL_ AMETHYST_ BUD_ PLACE - BLOCK_
SMALL_ DRIPLEAF_ BREAK - BLOCK_
SMALL_ DRIPLEAF_ FALL - BLOCK_
SMALL_ DRIPLEAF_ HIT - BLOCK_
SMALL_ DRIPLEAF_ PLACE - BLOCK_
SMALL_ DRIPLEAF_ STEP - BLOCK_
SMITHING_ TABLE_ USE - BLOCK_
SMOKER_ SMOKE - BLOCK_
SNIFFER_ EGG_ CRACK - BLOCK_
SNIFFER_ EGG_ HATCH - BLOCK_
SNIFFER_ EGG_ PLOP - BLOCK_
SNOW_ BREAK - BLOCK_
SNOW_ FALL - BLOCK_
SNOW_ HIT - BLOCK_
SNOW_ PLACE - BLOCK_
SNOW_ STEP - BLOCK_
SOUL_ SAND_ BREAK - BLOCK_
SOUL_ SAND_ FALL - BLOCK_
SOUL_ SAND_ HIT - BLOCK_
SOUL_ SAND_ PLACE - BLOCK_
SOUL_ SAND_ STEP - BLOCK_
SOUL_ SOIL_ BREAK - BLOCK_
SOUL_ SOIL_ FALL - BLOCK_
SOUL_ SOIL_ HIT - BLOCK_
SOUL_ SOIL_ PLACE - BLOCK_
SOUL_ SOIL_ STEP - BLOCK_
SPAWNER_ BREAK - BLOCK_
SPAWNER_ FALL - BLOCK_
SPAWNER_ HIT - BLOCK_
SPAWNER_ PLACE - BLOCK_
SPAWNER_ STEP - BLOCK_
SPONGE_ ABSORB - BLOCK_
SPONGE_ BREAK - BLOCK_
SPONGE_ FALL - BLOCK_
SPONGE_ HIT - BLOCK_
SPONGE_ PLACE - BLOCK_
SPONGE_ STEP - BLOCK_
SPORE_ BLOSSOM_ BREAK - BLOCK_
SPORE_ BLOSSOM_ FALL - BLOCK_
SPORE_ BLOSSOM_ HIT - BLOCK_
SPORE_ BLOSSOM_ PLACE - BLOCK_
SPORE_ BLOSSOM_ STEP - BLOCK_
STEM_ BREAK - BLOCK_
STEM_ FALL - BLOCK_
STEM_ HIT - BLOCK_
STEM_ PLACE - BLOCK_
STEM_ STEP - BLOCK_
STONE_ BREAK - BLOCK_
STONE_ BUTTON_ CLICK_ OFF - BLOCK_
STONE_ BUTTON_ CLICK_ ON - BLOCK_
STONE_ FALL - BLOCK_
STONE_ HIT - BLOCK_
STONE_ PLACE - BLOCK_
STONE_ PRESSURE_ PLATE_ CLICK_ OFF - BLOCK_
STONE_ PRESSURE_ PLATE_ CLICK_ ON - BLOCK_
STONE_ STEP - BLOCK_
SUSPICIOUS_ GRAVEL_ BREAK - BLOCK_
SUSPICIOUS_ GRAVEL_ FALL - BLOCK_
SUSPICIOUS_ GRAVEL_ HIT - BLOCK_
SUSPICIOUS_ GRAVEL_ PLACE - BLOCK_
SUSPICIOUS_ GRAVEL_ STEP - BLOCK_
SUSPICIOUS_ SAND_ BREAK - BLOCK_
SUSPICIOUS_ SAND_ FALL - BLOCK_
SUSPICIOUS_ SAND_ HIT - BLOCK_
SUSPICIOUS_ SAND_ PLACE - BLOCK_
SUSPICIOUS_ SAND_ STEP - BLOCK_
SWEET_ BERRY_ BUSH_ BREAK - BLOCK_
SWEET_ BERRY_ BUSH_ PICK_ BERRIES - BLOCK_
SWEET_ BERRY_ BUSH_ PLACE - BLOCK_
TRIAL_ SPAWNER_ ABOUT_ TO_ SPAWN_ ITEM - BLOCK_
TRIAL_ SPAWNER_ AMBIENT - BLOCK_
TRIAL_ SPAWNER_ AMBIENT_ OMINOUS - BLOCK_
TRIAL_ SPAWNER_ BREAK - BLOCK_
TRIAL_ SPAWNER_ CLOSE_ SHUTTER - BLOCK_
TRIAL_ SPAWNER_ DETECT_ PLAYER - BLOCK_
TRIAL_ SPAWNER_ EJECT_ ITEM - BLOCK_
TRIAL_ SPAWNER_ FALL - BLOCK_
TRIAL_ SPAWNER_ HIT - BLOCK_
TRIAL_ SPAWNER_ OMINOUS_ ACTIVATE - BLOCK_
TRIAL_ SPAWNER_ OPEN_ SHUTTER - BLOCK_
TRIAL_ SPAWNER_ PLACE - BLOCK_
TRIAL_ SPAWNER_ SPAWN_ ITEM - BLOCK_
TRIAL_ SPAWNER_ SPAWN_ ITEM_ BEGIN - BLOCK_
TRIAL_ SPAWNER_ SPAWN_ MOB - BLOCK_
TRIAL_ SPAWNER_ STEP - BLOCK_
TRIPWIRE_ ATTACH - BLOCK_
TRIPWIRE_ CLICK_ OFF - BLOCK_
TRIPWIRE_ CLICK_ ON - BLOCK_
TRIPWIRE_ DETACH - BLOCK_
TUFF_ BREAK - BLOCK_
TUFF_ BRICKS_ BREAK - BLOCK_
TUFF_ BRICKS_ FALL - BLOCK_
TUFF_ BRICKS_ HIT - BLOCK_
TUFF_ BRICKS_ PLACE - BLOCK_
TUFF_ BRICKS_ STEP - BLOCK_
TUFF_ FALL - BLOCK_
TUFF_ HIT - BLOCK_
TUFF_ PLACE - BLOCK_
TUFF_ STEP - BLOCK_
VAULT_ ACTIVATE - BLOCK_
VAULT_ AMBIENT - BLOCK_
VAULT_ BREAK - BLOCK_
VAULT_ CLOSE_ SHUTTER - BLOCK_
VAULT_ DEACTIVATE - BLOCK_
VAULT_ EJECT_ ITEM - BLOCK_
VAULT_ FALL - BLOCK_
VAULT_ HIT - BLOCK_
VAULT_ INSERT_ ITEM - BLOCK_
VAULT_ INSERT_ ITEM_ FAIL - BLOCK_
VAULT_ OPEN_ SHUTTER - BLOCK_
VAULT_ PLACE - BLOCK_
VAULT_ REJECT_ REWARDED_ PLAYER - BLOCK_
VAULT_ STEP - BLOCK_
VINE_ BREAK - BLOCK_
VINE_ FALL - BLOCK_
VINE_ HIT - BLOCK_
VINE_ PLACE - BLOCK_
VINE_ STEP - BLOCK_
WART_ BLOCK_ BREAK - BLOCK_
WART_ BLOCK_ FALL - BLOCK_
WART_ BLOCK_ HIT - BLOCK_
WART_ BLOCK_ PLACE - BLOCK_
WART_ BLOCK_ STEP - BLOCK_
WATER_ AMBIENT - BLOCK_
WEEPING_ VINES_ BREAK - BLOCK_
WEEPING_ VINES_ FALL - BLOCK_
WEEPING_ VINES_ HIT - BLOCK_
WEEPING_ VINES_ PLACE - BLOCK_
WEEPING_ VINES_ STEP - BLOCK_
WET_ GRASS_ BREAK - BLOCK_
WET_ GRASS_ FALL - BLOCK_
WET_ GRASS_ HIT - BLOCK_
WET_ GRASS_ PLACE - BLOCK_
WET_ GRASS_ STEP - BLOCK_
WET_ SPONGE_ BREAK - BLOCK_
WET_ SPONGE_ DRIES - BLOCK_
WET_ SPONGE_ FALL - BLOCK_
WET_ SPONGE_ HIT - BLOCK_
WET_ SPONGE_ PLACE - BLOCK_
WET_ SPONGE_ STEP - BLOCK_
WOODEN_ BUTTON_ CLICK_ OFF - BLOCK_
WOODEN_ BUTTON_ CLICK_ ON - BLOCK_
WOODEN_ DOOR_ CLOSE - BLOCK_
WOODEN_ DOOR_ OPEN - BLOCK_
WOODEN_ PRESSURE_ PLATE_ CLICK_ OFF - BLOCK_
WOODEN_ PRESSURE_ PLATE_ CLICK_ ON - BLOCK_
WOODEN_ TRAPDOOR_ CLOSE - BLOCK_
WOODEN_ TRAPDOOR_ OPEN - BLOCK_
WOOD_ BREAK - BLOCK_
WOOD_ FALL - BLOCK_
WOOD_ HIT - BLOCK_
WOOD_ PLACE - BLOCK_
WOOD_ STEP - BLOCK_
WOOL_ BREAK - BLOCK_
WOOL_ FALL - BLOCK_
WOOL_ HIT - BLOCK_
WOOL_ PLACE - BLOCK_
WOOL_ STEP - ENCHANT_
THORNS_ HIT - ENTITY_
ALLAY_ AMBIENT_ WITHOUT_ ITEM - ENTITY_
ALLAY_ AMBIENT_ WITH_ ITEM - ENTITY_
ALLAY_ DEATH - ENTITY_
ALLAY_ HURT - ENTITY_
ALLAY_ ITEM_ GIVEN - ENTITY_
ALLAY_ ITEM_ TAKEN - ENTITY_
ALLAY_ ITEM_ THROWN - ENTITY_
ARMADILLO_ AMBIENT - ENTITY_
ARMADILLO_ BRUSH - ENTITY_
ARMADILLO_ DEATH - ENTITY_
ARMADILLO_ EAT - ENTITY_
ARMADILLO_ HURT - ENTITY_
ARMADILLO_ HURT_ REDUCED - ENTITY_
ARMADILLO_ LAND - ENTITY_
ARMADILLO_ PEEK - ENTITY_
ARMADILLO_ ROLL - ENTITY_
ARMADILLO_ SCUTE_ DROP - ENTITY_
ARMADILLO_ STEP - ENTITY_
ARMADILLO_ UNROLL_ FINISH - ENTITY_
ARMADILLO_ UNROLL_ START - ENTITY_
ARMOR_ STAND_ BREAK - ENTITY_
ARMOR_ STAND_ FALL - ENTITY_
ARMOR_ STAND_ HIT - ENTITY_
ARMOR_ STAND_ PLACE - ENTITY_
ARROW_ HIT - ENTITY_
ARROW_ HIT_ PLAYER - ENTITY_
ARROW_ SHOOT - ENTITY_
AXOLOTL_ ATTACK - ENTITY_
AXOLOTL_ DEATH - ENTITY_
AXOLOTL_ HURT - ENTITY_
AXOLOTL_ IDLE_ AIR - ENTITY_
AXOLOTL_ IDLE_ WATER - ENTITY_
AXOLOTL_ SPLASH - ENTITY_
AXOLOTL_ SWIM - ENTITY_
BABY_ CAT_ AMBIENT - ENTITY_
BABY_ CAT_ BEG_ FOR_ FOOD - ENTITY_
BABY_ CAT_ DEATH - ENTITY_
BABY_ CAT_ EAT - ENTITY_
BABY_ CAT_ HISS - ENTITY_
BABY_ CAT_ HURT - ENTITY_
BABY_ CAT_ PURR - ENTITY_
BABY_ CAT_ PURREOW - ENTITY_
BABY_ CAT_ STRAY_ AMBIENT - ENTITY_
BABY_ CHICKEN_ AMBIENT - ENTITY_
BABY_ CHICKEN_ DEATH - ENTITY_
BABY_ CHICKEN_ HURT - ENTITY_
BABY_ CHICKEN_ STEP - ENTITY_
BABY_ HORSE_ AMBIENT - ENTITY_
BABY_ HORSE_ ANGRY - ENTITY_
BABY_ HORSE_ BREATHE - ENTITY_
BABY_ HORSE_ DEATH - ENTITY_
BABY_ HORSE_ EAT - ENTITY_
BABY_ HORSE_ HURT - ENTITY_
BABY_ HORSE_ LAND - ENTITY_
BABY_ HORSE_ STEP - ENTITY_
BABY_ NAUTILUS_ AMBIENT - ENTITY_
BABY_ NAUTILUS_ AMBIENT_ LAND - ENTITY_
BABY_ NAUTILUS_ DEATH - ENTITY_
BABY_ NAUTILUS_ DEATH_ LAND - ENTITY_
BABY_ NAUTILUS_ EAT - ENTITY_
BABY_ NAUTILUS_ HURT - ENTITY_
BABY_ NAUTILUS_ HURT_ LAND - ENTITY_
BABY_ NAUTILUS_ SWIM - ENTITY_
BABY_ PIG_ AMBIENT - ENTITY_
BABY_ PIG_ DEATH - ENTITY_
BABY_ PIG_ EAT - ENTITY_
BABY_ PIG_ HURT - ENTITY_
BABY_ PIG_ STEP - ENTITY_
BABY_ WOLF_ AMBIENT - ENTITY_
BABY_ WOLF_ DEATH - ENTITY_
BABY_ WOLF_ GROWL - ENTITY_
BABY_ WOLF_ HURT - ENTITY_
BABY_ WOLF_ PANT - ENTITY_
BABY_ WOLF_ STEP - ENTITY_
BABY_ WOLF_ WHINE - ENTITY_
BAT_ AMBIENT - ENTITY_
BAT_ DEATH - ENTITY_
BAT_ HURT - ENTITY_
BAT_ LOOP - ENTITY_
BAT_ TAKEOFF - ENTITY_
BEE_ DEATH - ENTITY_
BEE_ HURT - ENTITY_
BEE_ LOOP - ENTITY_
BEE_ LOOP_ AGGRESSIVE - ENTITY_
BEE_ POLLINATE - ENTITY_
BEE_ STING - ENTITY_
BLAZE_ AMBIENT - ENTITY_
BLAZE_ BURN - ENTITY_
BLAZE_ DEATH - ENTITY_
BLAZE_ HURT - ENTITY_
BLAZE_ SHOOT - ENTITY_
BOAT_ PADDLE_ LAND - ENTITY_
BOAT_ PADDLE_ WATER - ENTITY_
BOGGED_ AMBIENT - ENTITY_
BOGGED_ DEATH - ENTITY_
BOGGED_ HURT - ENTITY_
BOGGED_ SHEAR - ENTITY_
BOGGED_ STEP - ENTITY_
BREEZE_ CHARGE - ENTITY_
BREEZE_ DEATH - ENTITY_
BREEZE_ DEFLECT - ENTITY_
BREEZE_ HURT - ENTITY_
BREEZE_ IDLE_ AIR - ENTITY_
BREEZE_ IDLE_ GROUND - ENTITY_
BREEZE_ INHALE - ENTITY_
BREEZE_ JUMP - ENTITY_
BREEZE_ LAND - ENTITY_
BREEZE_ SHOOT - ENTITY_
BREEZE_ SLIDE - ENTITY_
BREEZE_ WHIRL - ENTITY_
BREEZE_ WIND_ BURST - ENTITY_
CAMEL_ AMBIENT - ENTITY_
CAMEL_ DASH - ENTITY_
CAMEL_ DASH_ READY - ENTITY_
CAMEL_ DEATH - ENTITY_
CAMEL_ EAT - ENTITY_
CAMEL_ HURT - ENTITY_
CAMEL_ HUSK_ AMBIENT - ENTITY_
CAMEL_ HUSK_ DASH - ENTITY_
CAMEL_ HUSK_ DASH_ READY - ENTITY_
CAMEL_ HUSK_ DEATH - ENTITY_
CAMEL_ HUSK_ EAT - ENTITY_
CAMEL_ HUSK_ HURT - ENTITY_
CAMEL_ HUSK_ SADDLE - ENTITY_
CAMEL_ HUSK_ SIT - ENTITY_
CAMEL_ HUSK_ STAND - ENTITY_
CAMEL_ HUSK_ STEP - ENTITY_
CAMEL_ HUSK_ STEP_ SAND - ENTITY_
CAMEL_ SADDLE - ENTITY_
CAMEL_ SIT - ENTITY_
CAMEL_ STAND - ENTITY_
CAMEL_ STEP - ENTITY_
CAMEL_ STEP_ SAND - ENTITY_
CAT_ AMBIENT - ENTITY_
CAT_ BEG_ FOR_ FOOD - ENTITY_
CAT_ DEATH - ENTITY_
CAT_ EAT - ENTITY_
CAT_ HISS - ENTITY_
CAT_ HURT - ENTITY_
CAT_ PURR - ENTITY_
CAT_ PURREOW - ENTITY_
CAT_ ROYAL_ AMBIENT - ENTITY_
CAT_ ROYAL_ BEG_ FOR_ FOOD - ENTITY_
CAT_ ROYAL_ DEATH - ENTITY_
CAT_ ROYAL_ EAT - ENTITY_
CAT_ ROYAL_ HISS - ENTITY_
CAT_ ROYAL_ HURT - ENTITY_
CAT_ ROYAL_ PURR - ENTITY_
CAT_ ROYAL_ PURREOW - ENTITY_
CAT_ ROYAL_ STRAY_ AMBIENT - ENTITY_
CAT_ STRAY_ AMBIENT - ENTITY_
CHICKEN_ AMBIENT - ENTITY_
CHICKEN_ DEATH - ENTITY_
CHICKEN_ EGG - ENTITY_
CHICKEN_ HURT - ENTITY_
CHICKEN_ PICKY_ AMBIENT - ENTITY_
CHICKEN_ PICKY_ DEATH - ENTITY_
CHICKEN_ PICKY_ HURT - ENTITY_
CHICKEN_ STEP - ENTITY_
COD_ AMBIENT - ENTITY_
COD_ DEATH - ENTITY_
COD_ FLOP - ENTITY_
COD_ HURT - ENTITY_
COPPER_ GOLEM_ BECOME_ STATUE - ENTITY_
COPPER_ GOLEM_ DEATH - ENTITY_
COPPER_ GOLEM_ HURT - ENTITY_
COPPER_ GOLEM_ ITEM_ DROP - ENTITY_
COPPER_ GOLEM_ ITEM_ NO_ DROP - ENTITY_
COPPER_ GOLEM_ NO_ ITEM_ GET - ENTITY_
COPPER_ GOLEM_ NO_ ITEM_ NO_ GET - ENTITY_
COPPER_ GOLEM_ OXIDIZED_ DEATH - ENTITY_
COPPER_ GOLEM_ OXIDIZED_ HURT - ENTITY_
COPPER_ GOLEM_ OXIDIZED_ SPIN - ENTITY_
COPPER_ GOLEM_ OXIDIZED_ STEP - ENTITY_
COPPER_ GOLEM_ SHEAR - ENTITY_
COPPER_ GOLEM_ SPAWN - ENTITY_
COPPER_ GOLEM_ SPIN - ENTITY_
COPPER_ GOLEM_ STEP - ENTITY_
COPPER_ GOLEM_ WEATHERED_ DEATH - ENTITY_
COPPER_ GOLEM_ WEATHERED_ HURT - ENTITY_
COPPER_ GOLEM_ WEATHERED_ SPIN - ENTITY_
COPPER_ GOLEM_ WEATHERED_ STEP - ENTITY_
COW_ AMBIENT - ENTITY_
COW_ DEATH - ENTITY_
COW_ HURT - ENTITY_
COW_ MILK - ENTITY_
COW_ MOODY_ AMBIENT - ENTITY_
COW_ MOODY_ DEATH - ENTITY_
COW_ MOODY_ HURT - ENTITY_
COW_ MOODY_ STEP - ENTITY_
COW_ STEP - ENTITY_
CREAKING_ ACTIVATE - ENTITY_
CREAKING_ AMBIENT - ENTITY_
CREAKING_ ATTACK - ENTITY_
CREAKING_ DEACTIVATE - ENTITY_
CREAKING_ DEATH - ENTITY_
CREAKING_ FREEZE - ENTITY_
CREAKING_ SPAWN - ENTITY_
CREAKING_ STEP - ENTITY_
CREAKING_ SWAY - ENTITY_
CREAKING_ TWITCH - ENTITY_
CREAKING_ UNFREEZE - ENTITY_
CREEPER_ DEATH - ENTITY_
CREEPER_ HURT - ENTITY_
CREEPER_ PRIMED - ENTITY_
DOLPHIN_ AMBIENT - ENTITY_
DOLPHIN_ AMBIENT_ WATER - ENTITY_
DOLPHIN_ ATTACK - ENTITY_
DOLPHIN_ DEATH - ENTITY_
DOLPHIN_ EAT - ENTITY_
DOLPHIN_ HURT - ENTITY_
DOLPHIN_ JUMP - ENTITY_
DOLPHIN_ PLAY - ENTITY_
DOLPHIN_ SPLASH - ENTITY_
DOLPHIN_ SWIM - ENTITY_
DONKEY_ AMBIENT - ENTITY_
DONKEY_ ANGRY - ENTITY_
DONKEY_ CHEST - ENTITY_
DONKEY_ DEATH - ENTITY_
DONKEY_ EAT - ENTITY_
DONKEY_ HURT - ENTITY_
DONKEY_ JUMP - ENTITY_
DRAGON_ FIREBALL_ EXPLODE - ENTITY_
DROWNED_ AMBIENT - ENTITY_
DROWNED_ AMBIENT_ WATER - ENTITY_
DROWNED_ DEATH - ENTITY_
DROWNED_ DEATH_ WATER - ENTITY_
DROWNED_ HURT - ENTITY_
DROWNED_ HURT_ WATER - ENTITY_
DROWNED_ SHOOT - ENTITY_
DROWNED_ STEP - ENTITY_
DROWNED_ SWIM - ENTITY_
EGG_ THROW - ENTITY_
ELDER_ GUARDIAN_ AMBIENT - ENTITY_
ELDER_ GUARDIAN_ AMBIENT_ LAND - ENTITY_
ELDER_ GUARDIAN_ CURSE - ENTITY_
ELDER_ GUARDIAN_ DEATH - ENTITY_
ELDER_ GUARDIAN_ DEATH_ LAND - ENTITY_
ELDER_ GUARDIAN_ FLOP - ENTITY_
ELDER_ GUARDIAN_ HURT - ENTITY_
ELDER_ GUARDIAN_ HURT_ LAND - ENTITY_
ENDERMAN_ AMBIENT - ENTITY_
ENDERMAN_ DEATH - ENTITY_
ENDERMAN_ HURT - ENTITY_
ENDERMAN_ SCREAM - ENTITY_
ENDERMAN_ STARE - ENTITY_
ENDERMAN_ TELEPORT - ENTITY_
ENDERMITE_ AMBIENT - ENTITY_
ENDERMITE_ DEATH - ENTITY_
ENDERMITE_ HURT - ENTITY_
ENDERMITE_ STEP - ENTITY_
ENDER_ DRAGON_ AMBIENT - ENTITY_
ENDER_ DRAGON_ DEATH - ENTITY_
ENDER_ DRAGON_ FLAP - ENTITY_
ENDER_ DRAGON_ GROWL - ENTITY_
ENDER_ DRAGON_ HURT - ENTITY_
ENDER_ DRAGON_ SHOOT - ENTITY_
ENDER_ EYE_ DEATH - ENTITY_
ENDER_ EYE_ LAUNCH - ENTITY_
ENDER_ PEARL_ THROW - ENTITY_
EVOKER_ AMBIENT - ENTITY_
EVOKER_ CAST_ SPELL - ENTITY_
EVOKER_ CELEBRATE - ENTITY_
EVOKER_ DEATH - ENTITY_
EVOKER_ FANGS_ ATTACK - ENTITY_
EVOKER_ HURT - ENTITY_
EVOKER_ PREPARE_ ATTACK - ENTITY_
EVOKER_ PREPARE_ SUMMON - ENTITY_
EVOKER_ PREPARE_ WOLOLO - ENTITY_
EXPERIENCE_ BOTTLE_ THROW - ENTITY_
EXPERIENCE_ ORB_ PICKUP - ENTITY_
FIREWORK_ ROCKET_ BLAST - ENTITY_
FIREWORK_ ROCKET_ BLAST_ FAR - ENTITY_
FIREWORK_ ROCKET_ LARGE_ BLAST - ENTITY_
FIREWORK_ ROCKET_ LARGE_ BLAST_ FAR - ENTITY_
FIREWORK_ ROCKET_ LAUNCH - ENTITY_
FIREWORK_ ROCKET_ SHOOT - ENTITY_
FIREWORK_ ROCKET_ TWINKLE - ENTITY_
FIREWORK_ ROCKET_ TWINKLE_ FAR - ENTITY_
FISHING_ BOBBER_ RETRIEVE - ENTITY_
FISHING_ BOBBER_ SPLASH - ENTITY_
FISHING_ BOBBER_ THROW - ENTITY_
FISH_ SWIM - ENTITY_
FOX_ AGGRO - ENTITY_
FOX_ AMBIENT - ENTITY_
FOX_ BITE - ENTITY_
FOX_ DEATH - ENTITY_
FOX_ EAT - ENTITY_
FOX_ HURT - ENTITY_
FOX_ SCREECH - ENTITY_
FOX_ SLEEP - ENTITY_
FOX_ SNIFF - ENTITY_
FOX_ SPIT - ENTITY_
FOX_ TELEPORT - ENTITY_
FROG_ AMBIENT - ENTITY_
FROG_ DEATH - ENTITY_
FROG_ EAT - ENTITY_
FROG_ HURT - ENTITY_
FROG_ LAY_ SPAWN - ENTITY_
FROG_ LONG_ JUMP - ENTITY_
FROG_ STEP - ENTITY_
FROG_ TONGUE - ENTITY_
GENERIC_ BIG_ FALL - ENTITY_
GENERIC_ BURN - ENTITY_
GENERIC_ DEATH - ENTITY_
GENERIC_ DRINK - ENTITY_
GENERIC_ EAT - ENTITY_
GENERIC_ EXPLODE - ENTITY_
GENERIC_ EXTINGUISH_ FIRE - ENTITY_
GENERIC_ HURT - ENTITY_
GENERIC_ SMALL_ FALL - ENTITY_
GENERIC_ SPLASH - ENTITY_
GENERIC_ SWIM - ENTITY_
GHASTLING_ AMBIENT - ENTITY_
GHASTLING_ DEATH - ENTITY_
GHASTLING_ HURT - ENTITY_
GHASTLING_ SPAWN - ENTITY_
GHAST_ AMBIENT - ENTITY_
GHAST_ DEATH - ENTITY_
GHAST_ HURT - ENTITY_
GHAST_ SCREAM - ENTITY_
GHAST_ SHOOT - ENTITY_
GHAST_ WARN - ENTITY_
GLOW_ ITEM_ FRAME_ ADD_ ITEM - ENTITY_
GLOW_ ITEM_ FRAME_ BREAK - ENTITY_
GLOW_ ITEM_ FRAME_ PLACE - ENTITY_
GLOW_ ITEM_ FRAME_ REMOVE_ ITEM - ENTITY_
GLOW_ ITEM_ FRAME_ ROTATE_ ITEM - ENTITY_
GLOW_ SQUID_ AMBIENT - ENTITY_
GLOW_ SQUID_ DEATH - ENTITY_
GLOW_ SQUID_ HURT - ENTITY_
GLOW_ SQUID_ SQUIRT - ENTITY_
GOAT_ AMBIENT - ENTITY_
GOAT_ DEATH - ENTITY_
GOAT_ EAT - ENTITY_
GOAT_ HORN_ BREAK - ENTITY_
GOAT_ HURT - ENTITY_
GOAT_ LONG_ JUMP - ENTITY_
GOAT_ MILK - ENTITY_
GOAT_ PREPARE_ RAM - ENTITY_
GOAT_ RAM_ IMPACT - ENTITY_
GOAT_ SCREAMING_ AMBIENT - ENTITY_
GOAT_ SCREAMING_ DEATH - ENTITY_
GOAT_ SCREAMING_ EAT - ENTITY_
GOAT_ SCREAMING_ HURT - ENTITY_
GOAT_ SCREAMING_ LONG_ JUMP - ENTITY_
GOAT_ SCREAMING_ MILK - ENTITY_
GOAT_ SCREAMING_ PREPARE_ RAM - ENTITY_
GOAT_ SCREAMING_ RAM_ IMPACT - ENTITY_
GOAT_ STEP - ENTITY_
GUARDIAN_ AMBIENT - ENTITY_
GUARDIAN_ AMBIENT_ LAND - ENTITY_
GUARDIAN_ ATTACK - ENTITY_
GUARDIAN_ DEATH - ENTITY_
GUARDIAN_ DEATH_ LAND - ENTITY_
GUARDIAN_ FLOP - ENTITY_
GUARDIAN_ HURT - ENTITY_
GUARDIAN_ HURT_ LAND - ENTITY_
HAPPY_ GHAST_ AMBIENT - ENTITY_
HAPPY_ GHAST_ DEATH - ENTITY_
HAPPY_ GHAST_ EQUIP - ENTITY_
HAPPY_ GHAST_ HARNESS_ GOGGLES_ DOWN - ENTITY_
HAPPY_ GHAST_ HARNESS_ GOGGLES_ UP - ENTITY_
HAPPY_ GHAST_ HURT - ENTITY_
HAPPY_ GHAST_ RIDING - ENTITY_
HAPPY_ GHAST_ UNEQUIP - ENTITY_
HOGLIN_ AMBIENT - ENTITY_
HOGLIN_ ANGRY - ENTITY_
HOGLIN_ ATTACK - ENTITY_
HOGLIN_ CONVERTED_ TO_ ZOMBIFIED - ENTITY_
HOGLIN_ DEATH - ENTITY_
HOGLIN_ HURT - ENTITY_
HOGLIN_ RETREAT - ENTITY_
HOGLIN_ STEP - ENTITY_
HORSE_ AMBIENT - ENTITY_
HORSE_ ANGRY - ENTITY_
HORSE_ ARMOR - ENTITY_
HORSE_ BREATHE - ENTITY_
HORSE_ DEATH - ENTITY_
HORSE_ EAT - ENTITY_
HORSE_ GALLOP - ENTITY_
HORSE_ HURT - ENTITY_
HORSE_ JUMP - ENTITY_
HORSE_ LAND - ENTITY_
HORSE_ SADDLE - ENTITY_
HORSE_ STEP - ENTITY_
HORSE_ STEP_ WOOD - ENTITY_
HOSTILE_ BIG_ FALL - ENTITY_
HOSTILE_ DEATH - ENTITY_
HOSTILE_ HURT - ENTITY_
HOSTILE_ SMALL_ FALL - ENTITY_
HOSTILE_ SPLASH - ENTITY_
HOSTILE_ SWIM - ENTITY_
HUSK_ AMBIENT - ENTITY_
HUSK_ CONVERTED_ TO_ ZOMBIE - ENTITY_
HUSK_ DEATH - ENTITY_
HUSK_ HURT - ENTITY_
HUSK_ STEP - ENTITY_
ILLUSIONER_ AMBIENT - ENTITY_
ILLUSIONER_ CAST_ SPELL - ENTITY_
ILLUSIONER_ DEATH - ENTITY_
ILLUSIONER_ HURT - ENTITY_
ILLUSIONER_ MIRROR_ MOVE - ENTITY_
ILLUSIONER_ PREPARE_ BLINDNESS - ENTITY_
ILLUSIONER_ PREPARE_ MIRROR - ENTITY_
IRON_ GOLEM_ ATTACK - ENTITY_
IRON_ GOLEM_ DAMAGE - ENTITY_
IRON_ GOLEM_ DEATH - ENTITY_
IRON_ GOLEM_ HURT - ENTITY_
IRON_ GOLEM_ REPAIR - ENTITY_
IRON_ GOLEM_ STEP - ENTITY_
ITEM_ BREAK - ENTITY_
ITEM_ FRAME_ ADD_ ITEM - ENTITY_
ITEM_ FRAME_ BREAK - ENTITY_
ITEM_ FRAME_ PLACE - ENTITY_
ITEM_ FRAME_ REMOVE_ ITEM - ENTITY_
ITEM_ FRAME_ ROTATE_ ITEM - ENTITY_
ITEM_ PICKUP - ENTITY_
LIGHTNING_ BOLT_ IMPACT - ENTITY_
LIGHTNING_ BOLT_ THUNDER - ENTITY_
LINGERING_ POTION_ THROW - ENTITY_
LLAMA_ AMBIENT - ENTITY_
LLAMA_ ANGRY - ENTITY_
LLAMA_ CHEST - ENTITY_
LLAMA_ DEATH - ENTITY_
LLAMA_ EAT - ENTITY_
LLAMA_ HURT - ENTITY_
LLAMA_ SPIT - ENTITY_
LLAMA_ STEP - ENTITY_
LLAMA_ SWAG - ENTITY_
MAGMA_ CUBE_ DEATH - ENTITY_
MAGMA_ CUBE_ DEATH_ SMALL - ENTITY_
MAGMA_ CUBE_ HURT - ENTITY_
MAGMA_ CUBE_ HURT_ SMALL - ENTITY_
MAGMA_ CUBE_ JUMP - ENTITY_
MAGMA_ CUBE_ SQUISH - ENTITY_
MAGMA_ CUBE_ SQUISH_ SMALL - ENTITY_
MINECART_ INSIDE - ENTITY_
MINECART_ INSIDE_ UNDERWATER - ENTITY_
MINECART_ RIDING - ENTITY_
MOOSHROOM_ CONVERT - ENTITY_
MOOSHROOM_ EAT - ENTITY_
MOOSHROOM_ MILK - ENTITY_
MOOSHROOM_ SHEAR - ENTITY_
MOOSHROOM_ SUSPICIOUS_ MILK - ENTITY_
MULE_ AMBIENT - ENTITY_
MULE_ ANGRY - ENTITY_
MULE_ CHEST - ENTITY_
MULE_ DEATH - ENTITY_
MULE_ EAT - ENTITY_
MULE_ HURT - ENTITY_
MULE_ JUMP - ENTITY_
NAUTILUS_ AMBIENT - ENTITY_
NAUTILUS_ AMBIENT_ LAND - ENTITY_
NAUTILUS_ DASH - ENTITY_
NAUTILUS_ DASH_ LAND - ENTITY_
NAUTILUS_ DASH_ READY - ENTITY_
NAUTILUS_ DASH_ READY_ LAND - ENTITY_
NAUTILUS_ DEATH - ENTITY_
NAUTILUS_ DEATH_ LAND - ENTITY_
NAUTILUS_ EAT - ENTITY_
NAUTILUS_ HURT - ENTITY_
NAUTILUS_ HURT_ LAND - ENTITY_
NAUTILUS_ RIDING - ENTITY_
NAUTILUS_ SWIM - ENTITY_
OCELOT_ AMBIENT - ENTITY_
OCELOT_ DEATH - ENTITY_
OCELOT_ HURT - ENTITY_
PAINTING_ BREAK - ENTITY_
PAINTING_ PLACE - ENTITY_
PANDA_ AGGRESSIVE_ AMBIENT - ENTITY_
PANDA_ AMBIENT - ENTITY_
PANDA_ BITE - ENTITY_
PANDA_ CANT_ BREED - ENTITY_
PANDA_ DEATH - ENTITY_
PANDA_ EAT - ENTITY_
PANDA_ HURT - ENTITY_
PANDA_ PRE_ SNEEZE - ENTITY_
PANDA_ SNEEZE - ENTITY_
PANDA_ STEP - ENTITY_
PANDA_ WORRIED_ AMBIENT - ENTITY_
PARCHED_ AMBIENT - ENTITY_
PARCHED_ DEATH - ENTITY_
PARCHED_ HURT - ENTITY_
PARCHED_ STEP - ENTITY_
PARROT_ AMBIENT - ENTITY_
PARROT_ DEATH - ENTITY_
PARROT_ EAT - ENTITY_
PARROT_ FLY - ENTITY_
PARROT_ HURT - ENTITY_
PARROT_ IMITATE_ BLAZE - ENTITY_
PARROT_ IMITATE_ BOGGED - ENTITY_
PARROT_ IMITATE_ BREEZE - ENTITY_
PARROT_ IMITATE_ CAMEL_ HUSK - ENTITY_
PARROT_ IMITATE_ CREAKING - ENTITY_
PARROT_ IMITATE_ CREEPER - ENTITY_
PARROT_ IMITATE_ DROWNED - ENTITY_
PARROT_ IMITATE_ ELDER_ GUARDIAN - ENTITY_
PARROT_ IMITATE_ ENDERMITE - ENTITY_
PARROT_ IMITATE_ ENDER_ DRAGON - ENTITY_
PARROT_ IMITATE_ EVOKER - ENTITY_
PARROT_ IMITATE_ GHAST - ENTITY_
PARROT_ IMITATE_ GUARDIAN - ENTITY_
PARROT_ IMITATE_ HOGLIN - ENTITY_
PARROT_ IMITATE_ HUSK - ENTITY_
PARROT_ IMITATE_ ILLUSIONER - ENTITY_
PARROT_ IMITATE_ MAGMA_ CUBE - ENTITY_
PARROT_ IMITATE_ PARCHED - ENTITY_
PARROT_ IMITATE_ PHANTOM - ENTITY_
PARROT_ IMITATE_ PIGLIN - ENTITY_
PARROT_ IMITATE_ PIGLIN_ BRUTE - ENTITY_
PARROT_ IMITATE_ PILLAGER - ENTITY_
PARROT_ IMITATE_ RAVAGER - ENTITY_
PARROT_ IMITATE_ SHULKER - ENTITY_
PARROT_ IMITATE_ SILVERFISH - ENTITY_
PARROT_ IMITATE_ SKELETON - ENTITY_
PARROT_ IMITATE_ SLIME - ENTITY_
PARROT_ IMITATE_ SPIDER - ENTITY_
PARROT_ IMITATE_ STRAY - ENTITY_
PARROT_ IMITATE_ VEX - ENTITY_
PARROT_ IMITATE_ VINDICATOR - ENTITY_
PARROT_ IMITATE_ WARDEN - ENTITY_
PARROT_ IMITATE_ WITCH - ENTITY_
PARROT_ IMITATE_ WITHER - ENTITY_
PARROT_ IMITATE_ WITHER_ SKELETON - ENTITY_
PARROT_ IMITATE_ ZOGLIN - ENTITY_
PARROT_ IMITATE_ ZOMBIE - ENTITY_
PARROT_ IMITATE_ ZOMBIE_ HORSE - ENTITY_
PARROT_ IMITATE_ ZOMBIE_ NAUTILUS - ENTITY_
PARROT_ IMITATE_ ZOMBIE_ VILLAGER - ENTITY_
PARROT_ STEP - ENTITY_
PHANTOM_ AMBIENT - ENTITY_
PHANTOM_ BITE - ENTITY_
PHANTOM_ DEATH - ENTITY_
PHANTOM_ FLAP - ENTITY_
PHANTOM_ HURT - ENTITY_
PHANTOM_ SWOOP - ENTITY_
PIGLIN_ ADMIRING_ ITEM - ENTITY_
PIGLIN_ AMBIENT - ENTITY_
PIGLIN_ ANGRY - ENTITY_
PIGLIN_ BRUTE_ AMBIENT - ENTITY_
PIGLIN_ BRUTE_ ANGRY - ENTITY_
PIGLIN_ BRUTE_ CONVERTED_ TO_ ZOMBIFIED - ENTITY_
PIGLIN_ BRUTE_ DEATH - ENTITY_
PIGLIN_ BRUTE_ HURT - ENTITY_
PIGLIN_ BRUTE_ STEP - ENTITY_
PIGLIN_ CELEBRATE - ENTITY_
PIGLIN_ CONVERTED_ TO_ ZOMBIFIED - ENTITY_
PIGLIN_ DEATH - ENTITY_
PIGLIN_ HURT - ENTITY_
PIGLIN_ JEALOUS - ENTITY_
PIGLIN_ RETREAT - ENTITY_
PIGLIN_ STEP - ENTITY_
PIG_ AMBIENT - ENTITY_
PIG_ BIG_ AMBIENT - ENTITY_
PIG_ BIG_ DEATH - ENTITY_
PIG_ BIG_ EAT - ENTITY_
PIG_ BIG_ HURT - ENTITY_
PIG_ DEATH - ENTITY_
PIG_ EAT - ENTITY_
PIG_ HURT - ENTITY_
PIG_ MINI_ AMBIENT - ENTITY_
PIG_ MINI_ DEATH - ENTITY_
PIG_ MINI_ EAT - ENTITY_
PIG_ MINI_ HURT - ENTITY_
PIG_ SADDLE - ENTITY_
PIG_ STEP - ENTITY_
PILLAGER_ AMBIENT - ENTITY_
PILLAGER_ CELEBRATE - ENTITY_
PILLAGER_ DEATH - ENTITY_
PILLAGER_ HURT - ENTITY_
PLAYER_ ATTACK_ CRIT - ENTITY_
PLAYER_ ATTACK_ KNOCKBACK - ENTITY_
PLAYER_ ATTACK_ NODAMAGE - ENTITY_
PLAYER_ ATTACK_ STRONG - ENTITY_
PLAYER_ ATTACK_ SWEEP - ENTITY_
PLAYER_ ATTACK_ WEAK - ENTITY_
PLAYER_ BIG_ FALL - ENTITY_
PLAYER_ BREATH - ENTITY_
PLAYER_ BURP - ENTITY_
PLAYER_ DEATH - ENTITY_
PLAYER_ HURT - ENTITY_
PLAYER_ HURT_ DROWN - ENTITY_
PLAYER_ HURT_ FREEZE - ENTITY_
PLAYER_ HURT_ ON_ FIRE - ENTITY_
PLAYER_ HURT_ SWEET_ BERRY_ BUSH - ENTITY_
PLAYER_ LEVELUP - ENTITY_
PLAYER_ SMALL_ FALL - ENTITY_
PLAYER_ SPLASH - ENTITY_
PLAYER_ SPLASH_ HIGH_ SPEED - ENTITY_
PLAYER_ SWIM - ENTITY_
PLAYER_ TELEPORT - ENTITY_
POLAR_ BEAR_ AMBIENT - ENTITY_
POLAR_ BEAR_ AMBIENT_ BABY - ENTITY_
POLAR_ BEAR_ DEATH - ENTITY_
POLAR_ BEAR_ HURT - ENTITY_
POLAR_ BEAR_ STEP - ENTITY_
POLAR_ BEAR_ WARNING - ENTITY_
PUFFER_ FISH_ BLOW_ OUT - ENTITY_
PUFFER_ FISH_ BLOW_ UP - ENTITY_
PUFFER_ FISH_ DEATH - ENTITY_
PUFFER_ FISH_ FLOP - ENTITY_
PUFFER_ FISH_ HURT - ENTITY_
PUFFER_ FISH_ STING - ENTITY_
RABBIT_ AMBIENT - ENTITY_
RABBIT_ ATTACK - ENTITY_
RABBIT_ DEATH - ENTITY_
RABBIT_ HURT - ENTITY_
RABBIT_ JUMP - ENTITY_
RAVAGER_ AMBIENT - ENTITY_
RAVAGER_ ATTACK - ENTITY_
RAVAGER_ CELEBRATE - ENTITY_
RAVAGER_ DEATH - ENTITY_
RAVAGER_ HURT - ENTITY_
RAVAGER_ ROAR - ENTITY_
RAVAGER_ STEP - ENTITY_
RAVAGER_ STUNNED - ENTITY_
SALMON_ AMBIENT - ENTITY_
SALMON_ DEATH - ENTITY_
SALMON_ FLOP - ENTITY_
SALMON_ HURT - ENTITY_
SHEEP_ AMBIENT - ENTITY_
SHEEP_ DEATH - ENTITY_
SHEEP_ HURT - ENTITY_
SHEEP_ SHEAR - ENTITY_
SHEEP_ STEP - ENTITY_
SHULKER_ AMBIENT - ENTITY_
SHULKER_ BULLET_ HIT - ENTITY_
SHULKER_ BULLET_ HURT - ENTITY_
SHULKER_ CLOSE - ENTITY_
SHULKER_ DEATH - ENTITY_
SHULKER_ HURT - ENTITY_
SHULKER_ HURT_ CLOSED - ENTITY_
SHULKER_ OPEN - ENTITY_
SHULKER_ SHOOT - ENTITY_
SHULKER_ TELEPORT - ENTITY_
SILVERFISH_ AMBIENT - ENTITY_
SILVERFISH_ DEATH - ENTITY_
SILVERFISH_ HURT - ENTITY_
SILVERFISH_ STEP - ENTITY_
SKELETON_ AMBIENT - ENTITY_
SKELETON_ CONVERTED_ TO_ STRAY - ENTITY_
SKELETON_ DEATH - ENTITY_
SKELETON_ HORSE_ AMBIENT - ENTITY_
SKELETON_ HORSE_ AMBIENT_ WATER - ENTITY_
SKELETON_ HORSE_ DEATH - ENTITY_
SKELETON_ HORSE_ GALLOP_ WATER - ENTITY_
SKELETON_ HORSE_ HURT - ENTITY_
SKELETON_ HORSE_ JUMP_ WATER - ENTITY_
SKELETON_ HORSE_ STEP_ WATER - ENTITY_
SKELETON_ HORSE_ SWIM - ENTITY_
SKELETON_ HURT - ENTITY_
SKELETON_ SHOOT - ENTITY_
SKELETON_ STEP - ENTITY_
SLIME_ ATTACK - ENTITY_
SLIME_ DEATH - ENTITY_
SLIME_ DEATH_ SMALL - ENTITY_
SLIME_ HURT - ENTITY_
SLIME_ HURT_ SMALL - ENTITY_
SLIME_ JUMP - ENTITY_
SLIME_ JUMP_ SMALL - ENTITY_
SLIME_ SQUISH - ENTITY_
SLIME_ SQUISH_ SMALL - ENTITY_
SNIFFER_ DEATH - ENTITY_
SNIFFER_ DIGGING - ENTITY_
SNIFFER_ DIGGING_ STOP - ENTITY_
SNIFFER_ DROP_ SEED - ENTITY_
SNIFFER_ EAT - ENTITY_
SNIFFER_ HAPPY - ENTITY_
SNIFFER_ HURT - ENTITY_
SNIFFER_ IDLE - ENTITY_
SNIFFER_ SCENTING - ENTITY_
SNIFFER_ SEARCHING - ENTITY_
SNIFFER_ SNIFFING - ENTITY_
SNIFFER_ STEP - ENTITY_
SNOWBALL_ THROW - ENTITY_
SNOW_ GOLEM_ AMBIENT - ENTITY_
SNOW_ GOLEM_ DEATH - ENTITY_
SNOW_ GOLEM_ HURT - ENTITY_
SNOW_ GOLEM_ SHEAR - ENTITY_
SNOW_ GOLEM_ SHOOT - ENTITY_
SPIDER_ AMBIENT - ENTITY_
SPIDER_ DEATH - ENTITY_
SPIDER_ HURT - ENTITY_
SPIDER_ STEP - ENTITY_
SPLASH_ POTION_ BREAK - ENTITY_
SPLASH_ POTION_ THROW - ENTITY_
SQUID_ AMBIENT - ENTITY_
SQUID_ DEATH - ENTITY_
SQUID_ HURT - ENTITY_
SQUID_ SQUIRT - ENTITY_
STRAY_ AMBIENT - ENTITY_
STRAY_ DEATH - ENTITY_
STRAY_ HURT - ENTITY_
STRAY_ STEP - ENTITY_
STRIDER_ AMBIENT - ENTITY_
STRIDER_ DEATH - ENTITY_
STRIDER_ EAT - ENTITY_
STRIDER_ HAPPY - ENTITY_
STRIDER_ HURT - ENTITY_
STRIDER_ RETREAT - ENTITY_
STRIDER_ SADDLE - ENTITY_
STRIDER_ STEP - ENTITY_
STRIDER_ STEP_ LAVA - ENTITY_
TADPOLE_ DEATH - ENTITY_
TADPOLE_ FLOP - ENTITY_
TADPOLE_ GROW_ UP - ENTITY_
TADPOLE_ HURT - ENTITY_
TNT_ PRIMED - ENTITY_
TROPICAL_ FISH_ AMBIENT - ENTITY_
TROPICAL_ FISH_ DEATH - ENTITY_
TROPICAL_ FISH_ FLOP - ENTITY_
TROPICAL_ FISH_ HURT - ENTITY_
TURTLE_ AMBIENT_ LAND - ENTITY_
TURTLE_ DEATH - ENTITY_
TURTLE_ DEATH_ BABY - ENTITY_
TURTLE_ EGG_ BREAK - ENTITY_
TURTLE_ EGG_ CRACK - ENTITY_
TURTLE_ EGG_ HATCH - ENTITY_
TURTLE_ HURT - ENTITY_
TURTLE_ HURT_ BABY - ENTITY_
TURTLE_ LAY_ EGG - ENTITY_
TURTLE_ SHAMBLE - ENTITY_
TURTLE_ SHAMBLE_ BABY - ENTITY_
TURTLE_ SWIM - ENTITY_
VEX_ AMBIENT - ENTITY_
VEX_ CHARGE - ENTITY_
VEX_ DEATH - ENTITY_
VEX_ HURT - ENTITY_
VILLAGER_ AMBIENT - ENTITY_
VILLAGER_ CELEBRATE - ENTITY_
VILLAGER_ DEATH - ENTITY_
VILLAGER_ HURT - ENTITY_
VILLAGER_ NO - ENTITY_
VILLAGER_ TRADE - ENTITY_
VILLAGER_ WORK_ ARMORER - ENTITY_
VILLAGER_ WORK_ BUTCHER - ENTITY_
VILLAGER_ WORK_ CARTOGRAPHER - ENTITY_
VILLAGER_ WORK_ CLERIC - ENTITY_
VILLAGER_ WORK_ FARMER - ENTITY_
VILLAGER_ WORK_ FISHERMAN - ENTITY_
VILLAGER_ WORK_ FLETCHER - ENTITY_
VILLAGER_ WORK_ LEATHERWORKER - ENTITY_
VILLAGER_ WORK_ LIBRARIAN - ENTITY_
VILLAGER_ WORK_ MASON - ENTITY_
VILLAGER_ WORK_ SHEPHERD - ENTITY_
VILLAGER_ WORK_ TOOLSMITH - ENTITY_
VILLAGER_ WORK_ WEAPONSMITH - ENTITY_
VILLAGER_ YES - ENTITY_
VINDICATOR_ AMBIENT - ENTITY_
VINDICATOR_ CELEBRATE - ENTITY_
VINDICATOR_ DEATH - ENTITY_
VINDICATOR_ HURT - ENTITY_
WANDERING_ TRADER_ AMBIENT - ENTITY_
WANDERING_ TRADER_ DEATH - ENTITY_
WANDERING_ TRADER_ DISAPPEARED - ENTITY_
WANDERING_ TRADER_ DRINK_ MILK - ENTITY_
WANDERING_ TRADER_ DRINK_ POTION - ENTITY_
WANDERING_ TRADER_ HURT - ENTITY_
WANDERING_ TRADER_ NO - ENTITY_
WANDERING_ TRADER_ REAPPEARED - ENTITY_
WANDERING_ TRADER_ TRADE - ENTITY_
WANDERING_ TRADER_ YES - ENTITY_
WARDEN_ AGITATED - ENTITY_
WARDEN_ AMBIENT - ENTITY_
WARDEN_ ANGRY - ENTITY_
WARDEN_ ATTACK_ IMPACT - ENTITY_
WARDEN_ DEATH - ENTITY_
WARDEN_ DIG - ENTITY_
WARDEN_ EMERGE - ENTITY_
WARDEN_ HEARTBEAT - ENTITY_
WARDEN_ HURT - ENTITY_
WARDEN_ LISTENING - ENTITY_
WARDEN_ LISTENING_ ANGRY - ENTITY_
WARDEN_ NEARBY_ CLOSE - ENTITY_
WARDEN_ NEARBY_ CLOSER - ENTITY_
WARDEN_ NEARBY_ CLOSEST - ENTITY_
WARDEN_ ROAR - ENTITY_
WARDEN_ SNIFF - ENTITY_
WARDEN_ SONIC_ BOOM - ENTITY_
WARDEN_ SONIC_ CHARGE - ENTITY_
WARDEN_ STEP - ENTITY_
WARDEN_ TENDRIL_ CLICKS - ENTITY_
WIND_ CHARGE_ THROW - ENTITY_
WIND_ CHARGE_ WIND_ BURST - ENTITY_
WITCH_ AMBIENT - ENTITY_
WITCH_ CELEBRATE - ENTITY_
WITCH_ DEATH - ENTITY_
WITCH_ DRINK - ENTITY_
WITCH_ HURT - ENTITY_
WITCH_ THROW - ENTITY_
WITHER_ AMBIENT - ENTITY_
WITHER_ BREAK_ BLOCK - ENTITY_
WITHER_ DEATH - ENTITY_
WITHER_ HURT - ENTITY_
WITHER_ SHOOT - ENTITY_
WITHER_ SKELETON_ AMBIENT - ENTITY_
WITHER_ SKELETON_ DEATH - ENTITY_
WITHER_ SKELETON_ HURT - ENTITY_
WITHER_ SKELETON_ STEP - ENTITY_
WITHER_ SPAWN - ENTITY_
WOLF_ AMBIENT - ENTITY_
WOLF_ ANGRY_ AMBIENT - ENTITY_
WOLF_ ANGRY_ DEATH - ENTITY_
WOLF_ ANGRY_ GROWL - ENTITY_
WOLF_ ANGRY_ HURT - ENTITY_
WOLF_ ANGRY_ PANT - ENTITY_
WOLF_ ANGRY_ WHINE - ENTITY_
WOLF_ BIG_ AMBIENT - ENTITY_
WOLF_ BIG_ DEATH - ENTITY_
WOLF_ BIG_ GROWL - ENTITY_
WOLF_ BIG_ HURT - ENTITY_
WOLF_ BIG_ PANT - ENTITY_
WOLF_ BIG_ WHINE - ENTITY_
WOLF_ CUTE_ AMBIENT - ENTITY_
WOLF_ CUTE_ DEATH - ENTITY_
WOLF_ CUTE_ GROWL - ENTITY_
WOLF_ CUTE_ HURT - ENTITY_
WOLF_ CUTE_ PANT - ENTITY_
WOLF_ CUTE_ WHINE - ENTITY_
WOLF_ DEATH - ENTITY_
WOLF_ GROWL - ENTITY_
WOLF_ GRUMPY_ AMBIENT - ENTITY_
WOLF_ GRUMPY_ DEATH - ENTITY_
WOLF_ GRUMPY_ GROWL - ENTITY_
WOLF_ GRUMPY_ HURT - ENTITY_
WOLF_ GRUMPY_ PANT - ENTITY_
WOLF_ GRUMPY_ WHINE - ENTITY_
WOLF_ HURT - ENTITY_
WOLF_ PANT - ENTITY_
WOLF_ PUGLIN_ AMBIENT - ENTITY_
WOLF_ PUGLIN_ DEATH - ENTITY_
WOLF_ PUGLIN_ GROWL - ENTITY_
WOLF_ PUGLIN_ HURT - ENTITY_
WOLF_ PUGLIN_ PANT - ENTITY_
WOLF_ PUGLIN_ WHINE - ENTITY_
WOLF_ SAD_ AMBIENT - ENTITY_
WOLF_ SAD_ DEATH - ENTITY_
WOLF_ SAD_ GROWL - ENTITY_
WOLF_ SAD_ HURT - ENTITY_
WOLF_ SAD_ PANT - ENTITY_
WOLF_ SAD_ WHINE - ENTITY_
WOLF_ SHAKE - ENTITY_
WOLF_ STEP - ENTITY_
WOLF_ WHINE - ENTITY_
ZOGLIN_ AMBIENT - ENTITY_
ZOGLIN_ ANGRY - ENTITY_
ZOGLIN_ ATTACK - ENTITY_
ZOGLIN_ DEATH - ENTITY_
ZOGLIN_ HURT - ENTITY_
ZOGLIN_ STEP - ENTITY_
ZOMBIE_ AMBIENT - ENTITY_
ZOMBIE_ ATTACK_ IRON_ DOOR - ENTITY_
ZOMBIE_ ATTACK_ WOODEN_ DOOR - ENTITY_
ZOMBIE_ BREAK_ WOODEN_ DOOR - ENTITY_
ZOMBIE_ CONVERTED_ TO_ DROWNED - ENTITY_
ZOMBIE_ DEATH - ENTITY_
ZOMBIE_ DESTROY_ EGG - ENTITY_
ZOMBIE_ HORSE_ AMBIENT - ENTITY_
ZOMBIE_ HORSE_ ANGRY - ENTITY_
ZOMBIE_ HORSE_ DEATH - ENTITY_
ZOMBIE_ HORSE_ EAT - ENTITY_
ZOMBIE_ HORSE_ HURT - ENTITY_
ZOMBIE_ HURT - ENTITY_
ZOMBIE_ INFECT - ENTITY_
ZOMBIE_ NAUTILUS_ AMBIENT - ENTITY_
ZOMBIE_ NAUTILUS_ AMBIENT_ LAND - ENTITY_
ZOMBIE_ NAUTILUS_ DASH - ENTITY_
ZOMBIE_ NAUTILUS_ DASH_ LAND - ENTITY_
ZOMBIE_ NAUTILUS_ DASH_ READY - ENTITY_
ZOMBIE_ NAUTILUS_ DASH_ READY_ LAND - ENTITY_
ZOMBIE_ NAUTILUS_ DEATH - ENTITY_
ZOMBIE_ NAUTILUS_ DEATH_ LAND - ENTITY_
ZOMBIE_ NAUTILUS_ EAT - ENTITY_
ZOMBIE_ NAUTILUS_ HURT - ENTITY_
ZOMBIE_ NAUTILUS_ HURT_ LAND - ENTITY_
ZOMBIE_ NAUTILUS_ SWIM - ENTITY_
ZOMBIE_ STEP - ENTITY_
ZOMBIE_ VILLAGER_ AMBIENT - ENTITY_
ZOMBIE_ VILLAGER_ CONVERTED - ENTITY_
ZOMBIE_ VILLAGER_ CURE - ENTITY_
ZOMBIE_ VILLAGER_ DEATH - ENTITY_
ZOMBIE_ VILLAGER_ HURT - ENTITY_
ZOMBIE_ VILLAGER_ STEP - ENTITY_
ZOMBIFIED_ PIGLIN_ AMBIENT - ENTITY_
ZOMBIFIED_ PIGLIN_ ANGRY - ENTITY_
ZOMBIFIED_ PIGLIN_ DEATH - ENTITY_
ZOMBIFIED_ PIGLIN_ HURT - EVENT_
MOB_ EFFECT_ BAD_ OMEN - EVENT_
MOB_ EFFECT_ RAID_ OMEN - EVENT_
MOB_ EFFECT_ TRIAL_ OMEN - EVENT_
RAID_ HORN - INTENTIONALLY_
EMPTY - ITEM_
ARMOR_ EQUIP_ CHAIN - ITEM_
ARMOR_ EQUIP_ COPPER - ITEM_
ARMOR_ EQUIP_ DIAMOND - ITEM_
ARMOR_ EQUIP_ ELYTRA - ITEM_
ARMOR_ EQUIP_ GENERIC - ITEM_
ARMOR_ EQUIP_ GOLD - ITEM_
ARMOR_ EQUIP_ IRON - ITEM_
ARMOR_ EQUIP_ LEATHER - ITEM_
ARMOR_ EQUIP_ NAUTILUS - ITEM_
ARMOR_ EQUIP_ NETHERITE - ITEM_
ARMOR_ EQUIP_ TURTLE - ITEM_
ARMOR_ EQUIP_ WOLF - ITEM_
ARMOR_ UNEQUIP_ NAUTILUS - ITEM_
ARMOR_ UNEQUIP_ WOLF - ITEM_
AXE_ SCRAPE - ITEM_
AXE_ STRIP - ITEM_
AXE_ WAX_ OFF - ITEM_
BONE_ MEAL_ USE - ITEM_
BOOK_ PAGE_ TURN - ITEM_
BOOK_ PUT - ITEM_
BOTTLE_ EMPTY - ITEM_
BOTTLE_ FILL - ITEM_
BOTTLE_ FILL_ DRAGONBREATH - ITEM_
BRUSH_ BRUSHING_ GENERIC - ITEM_
BRUSH_ BRUSHING_ GRAVEL - ITEM_
BRUSH_ BRUSHING_ GRAVEL_ COMPLETE - ITEM_
BRUSH_ BRUSHING_ SAND - ITEM_
BRUSH_ BRUSHING_ SAND_ COMPLETE - ITEM_
BUCKET_ EMPTY - ITEM_
BUCKET_ EMPTY_ AXOLOTL - ITEM_
BUCKET_ EMPTY_ FISH - ITEM_
BUCKET_ EMPTY_ LAVA - ITEM_
BUCKET_ EMPTY_ POWDER_ SNOW - ITEM_
BUCKET_ EMPTY_ TADPOLE - ITEM_
BUCKET_ FILL - ITEM_
BUCKET_ FILL_ AXOLOTL - ITEM_
BUCKET_ FILL_ FISH - ITEM_
BUCKET_ FILL_ LAVA - ITEM_
BUCKET_ FILL_ POWDER_ SNOW - ITEM_
BUCKET_ FILL_ TADPOLE - ITEM_
BUNDLE_ DROP_ CONTENTS - ITEM_
BUNDLE_ INSERT - ITEM_
BUNDLE_ INSERT_ FAIL - ITEM_
BUNDLE_ REMOVE_ ONE - ITEM_
CHORUS_ FRUIT_ TELEPORT - ITEM_
CROP_ PLANT - ITEM_
CROSSBOW_ HIT - ITEM_
CROSSBOW_ LOADING_ END - ITEM_
CROSSBOW_ LOADING_ MIDDLE - ITEM_
CROSSBOW_ LOADING_ START - ITEM_
CROSSBOW_ QUICK_ CHARGE_ 1 - ITEM_
CROSSBOW_ QUICK_ CHARGE_ 2 - ITEM_
CROSSBOW_ QUICK_ CHARGE_ 3 - ITEM_
CROSSBOW_ SHOOT - ITEM_
DYE_ USE - ITEM_
ELYTRA_ FLYING - ITEM_
FIRECHARGE_ USE - ITEM_
FLINTANDSTEEL_ USE - ITEM_
GLOW_ INK_ SAC_ USE - ITEM_
GOAT_ HORN_ SOUND_ 0 - ITEM_
GOAT_ HORN_ SOUND_ 1 - ITEM_
GOAT_ HORN_ SOUND_ 2 - ITEM_
GOAT_ HORN_ SOUND_ 3 - ITEM_
GOAT_ HORN_ SOUND_ 4 - ITEM_
GOAT_ HORN_ SOUND_ 5 - ITEM_
GOAT_ HORN_ SOUND_ 6 - ITEM_
GOAT_ HORN_ SOUND_ 7 - ITEM_
GOLDEN_ DANDELION_ UNUSE - ITEM_
GOLDEN_ DANDELION_ USE - ITEM_
HOE_ TILL - ITEM_
HONEYCOMB_ WAX_ ON - ITEM_
HONEY_ BOTTLE_ DRINK - ITEM_
HORSE_ ARMOR_ UNEQUIP - ITEM_
INK_ SAC_ USE - ITEM_
LEAD_ BREAK - ITEM_
LEAD_ TIED - ITEM_
LEAD_ UNTIED - ITEM_
LLAMA_ CARPET_ UNEQUIP - ITEM_
LODESTONE_ COMPASS_ LOCK - ITEM_
MACE_ SMASH_ AIR - ITEM_
MACE_ SMASH_ GROUND - ITEM_
MACE_ SMASH_ GROUND_ HEAVY - ITEM_
NAUTILUS_ SADDLE_ EQUIP - ITEM_
NAUTILUS_ SADDLE_ UNDERWATER_ EQUIP - ITEM_
NETHER_ WART_ PLANT - ITEM_
OMINOUS_ BOTTLE_ DISPOSE - ITEM_
SADDLE_ UNEQUIP - ITEM_
SHEARS_ SNIP - ITEM_
SHIELD_ BLOCK - ITEM_
SHIELD_ BREAK - ITEM_
SHOVEL_ FLATTEN - ITEM_
SPEAR_ ATTACK - ITEM_
SPEAR_ HIT - ITEM_
SPEAR_ LUNGE_ 1 - ITEM_
SPEAR_ LUNGE_ 2 - ITEM_
SPEAR_ LUNGE_ 3 - ITEM_
SPEAR_ USE - ITEM_
SPEAR_ WOOD_ ATTACK - ITEM_
SPEAR_ WOOD_ HIT - ITEM_
SPEAR_ WOOD_ USE - ITEM_
SPYGLASS_ STOP_ USING - ITEM_
SPYGLASS_ USE - ITEM_
TOTEM_ USE - ITEM_
TRIDENT_ HIT - ITEM_
TRIDENT_ HIT_ GROUND - ITEM_
TRIDENT_ RETURN - ITEM_
TRIDENT_ RIPTIDE_ 1 - ITEM_
TRIDENT_ RIPTIDE_ 2 - ITEM_
TRIDENT_ RIPTIDE_ 3 - ITEM_
TRIDENT_ THROW - ITEM_
TRIDENT_ THUNDER - ITEM_
WOLF_ ARMOR_ BREAK - ITEM_
WOLF_ ARMOR_ CRACK - ITEM_
WOLF_ ARMOR_ DAMAGE - ITEM_
WOLF_ ARMOR_ REPAIR - MUSIC_
CREATIVE - MUSIC_
CREDITS - MUSIC_
DISC_ 5 - MUSIC_
DISC_ 11 - MUSIC_
DISC_ 13 - MUSIC_
DISC_ BLOCKS - MUSIC_
DISC_ CAT - MUSIC_
DISC_ CHIRP - MUSIC_
DISC_ CREATOR - MUSIC_
DISC_ CREATOR_ MUSIC_ BOX - MUSIC_
DISC_ FAR - MUSIC_
DISC_ LAVA_ CHICKEN - MUSIC_
DISC_ MALL - MUSIC_
DISC_ MELLOHI - MUSIC_
DISC_ OTHERSIDE - MUSIC_
DISC_ PIGSTEP - MUSIC_
DISC_ PRECIPICE - MUSIC_
DISC_ RELIC - MUSIC_
DISC_ STAL - MUSIC_
DISC_ STRAD - MUSIC_
DISC_ TEARS - MUSIC_
DISC_ WAIT - MUSIC_
DISC_ WARD - MUSIC_
DRAGON - MUSIC_
END - MUSIC_
GAME - MUSIC_
MENU - MUSIC_
NETHER_ BASALT_ DELTAS - MUSIC_
NETHER_ CRIMSON_ FOREST - MUSIC_
NETHER_ NETHER_ WASTES - MUSIC_
NETHER_ SOUL_ SAND_ VALLEY - MUSIC_
NETHER_ WARPED_ FOREST - MUSIC_
OVERWORLD_ BADLANDS - MUSIC_
OVERWORLD_ BAMBOO_ JUNGLE - MUSIC_
OVERWORLD_ CHERRY_ GROVE - MUSIC_
OVERWORLD_ DEEP_ DARK - MUSIC_
OVERWORLD_ DESERT - MUSIC_
OVERWORLD_ DRIPSTONE_ CAVES - MUSIC_
OVERWORLD_ FLOWER_ FOREST - MUSIC_
OVERWORLD_ FOREST - MUSIC_
OVERWORLD_ FROZEN_ PEAKS - MUSIC_
OVERWORLD_ GROVE - MUSIC_
OVERWORLD_ JAGGED_ PEAKS - MUSIC_
OVERWORLD_ JUNGLE - MUSIC_
OVERWORLD_ LUSH_ CAVES - MUSIC_
OVERWORLD_ MEADOW - MUSIC_
OVERWORLD_ OLD_ GROWTH_ TAIGA - MUSIC_
OVERWORLD_ SNOWY_ SLOPES - MUSIC_
OVERWORLD_ SPARSE_ JUNGLE - MUSIC_
OVERWORLD_ STONY_ PEAKS - MUSIC_
OVERWORLD_ SWAMP - MUSIC_
UNDER_ WATER - PARTICLE_
SOUL_ ESCAPE - UI_
BUTTON_ CLICK - UI_
CARTOGRAPHY_ TABLE_ TAKE_ RESULT - UI_
HUD_ BUBBLE_ POP - UI_
LOOM_ SELECT_ PATTERN - UI_
LOOM_ TAKE_ RESULT - UI_
STONECUTTER_ SELECT_ RECIPE - UI_
STONECUTTER_ TAKE_ RESULT - UI_
TOAST_ CHALLENGE_ COMPLETE - UI_
TOAST_ IN - UI_
TOAST_ OUT - WEATHER_
END_ FLASH - WEATHER_
RAIN - WEATHER_
RAIN_ ABOVE