Expand description
Level event constants matching vanilla Minecraft’s LevelEvent.java.
These events are sent via CLevelEvent to trigger sound, particle, and animation
effects on the client side.
Modules§
- smoke_
direction - Smoke direction constants for use with
PARTICLES_SHOOT_SMOKE.
Constants§
- ANIMATION_
DRAGON_ SUMMON_ ROAR - ANIMATION_
END_ GATEWAY_ SPAWN - ANIMATION_
SPAWN_ COBWEB - ANIMATION_
TRIAL_ SPAWNER_ EJECT_ ITEM - ANIMATION_
VAULT_ ACTIVATE - ANIMATION_
VAULT_ DEACTIVATE - ANIMATION_
VAULT_ EJECT_ ITEM - COMPOSTER_
FILL - DRIPSTONE_
DRIP - END_
PORTAL_ FRAME_ FILL - LAVA_
FIZZ - PARTICLES_
AND_ SOUND_ BRUSH_ BLOCK_ COMPLETE - PARTICLES_
AND_ SOUND_ PLANT_ GROWTH - PARTICLES_
AND_ SOUND_ WAX_ ON - PARTICLES_
BEE_ GROWTH - PARTICLES_
DESTROY_ BLOCK - PARTICLES_
DRAGON_ BLOCK_ BREAK - PARTICLES_
DRAGON_ FIREBALL_ SPLASH - PARTICLES_
EGG_ CRACK - PARTICLES_
ELECTRIC_ SPARK - PARTICLES_
EYE_ OF_ ENDER_ DEATH - PARTICLES_
INSTANT_ POTION_ SPLASH - PARTICLES_
MOBBLOCK_ SPAWN - PARTICLES_
SCRAPE - PARTICLES_
SCULK_ CHARGE - PARTICLES_
SCULK_ SHRIEK - PARTICLES_
SHOOT_ SMOKE - PARTICLES_
SHOOT_ WHITE_ SMOKE - PARTICLES_
SMASH_ ATTACK - PARTICLES_
SPELL_ POTION_ SPLASH - PARTICLES_
TRIAL_ SPAWNER_ BECOME_ OMINOUS - PARTICLES_
TRIAL_ SPAWNER_ DETECT_ PLAYER - PARTICLES_
TRIAL_ SPAWNER_ DETECT_ PLAYER_ OMINOUS - PARTICLES_
TRIAL_ SPAWNER_ SPAWN - PARTICLES_
TRIAL_ SPAWNER_ SPAWN_ ITEM - PARTICLES_
TRIAL_ SPAWNER_ SPAWN_ MOB_ AT - PARTICLES_
TURTLE_ EGG_ PLACEMENT - PARTICLES_
WATER_ EVAPORATING - PARTICLES_
WAX_ OFF - REDSTONE_
TORCH_ BURNOUT - SOUND_
ANVIL_ BROKEN - SOUND_
ANVIL_ LAND - SOUND_
ANVIL_ USED - SOUND_
BAT_ LIFTOFF - SOUND_
BLAZE_ FIREBALL - SOUND_
BREWING_ STAND_ BREW - SOUND_
CHORUS_ DEATH - SOUND_
CHORUS_ GROW - SOUND_
CRAFTER_ CRAFT - SOUND_
CRAFTER_ FAIL - SOUND_
DISPENSER_ DISPENSE - SOUND_
DISPENSER_ FAIL - SOUND_
DISPENSER_ PROJECTILE_ LAUNCH - SOUND_
DRAGON_ DEATH - SOUND_
DRAGON_ FIREBALL - SOUND_
DRIP_ LAVA_ INTO_ CAULDRON - SOUND_
DRIP_ WATER_ INTO_ CAULDRON - SOUND_
END_ PORTAL_ SPAWN - SOUND_
EXTINGUISH_ FIRE - SOUND_
FIREWORK_ SHOOT - SOUND_
GHAST_ FIREBALL - SOUND_
GHAST_ WARNING - SOUND_
GRINDSTONE_ USED - SOUND_
HUSK_ TO_ ZOMBIE - SOUND_
PAGE_ TURN - SOUND_
PHANTOM_ BITE - SOUND_
PLAY_ JUKEBOX_ SONG - SOUND_
POINTED_ DRIPSTONE_ LAND - SOUND_
PORTAL_ TRAVEL - SOUND_
SKELETON_ TO_ STRAY - SOUND_
SMITHING_ TABLE_ USED - SOUND_
STOP_ JUKEBOX_ SONG - SOUND_
WIND_ CHARGE_ SHOOT - SOUND_
WITHER_ BLOCK_ BREAK - SOUND_
WITHER_ BOSS_ SHOOT - SOUND_
WITHER_ BOSS_ SPAWN - SOUND_
ZOMBIE_ CONVERTED - SOUND_
ZOMBIE_ DOOR_ CRASH - SOUND_
ZOMBIE_ INFECTED - SOUND_
ZOMBIE_ IRON_ DOOR - SOUND_
ZOMBIE_ TO_ DROWNED - SOUND_
ZOMBIE_ WOODEN_ DOOR
Functions§
- encode_
block_ state_ data - Helper to encode a block state ID for use with
PARTICLES_DESTROY_BLOCK.