steel_registry/generated/
vanilla_villager_types.rs1use crate::villager_type::{VillagerType, VillagerTypeRegistry};
2use std::borrow::Cow;
3use steel_utils::Identifier;
4pub static DESERT: VillagerType = VillagerType {
5 key: Identifier {
6 namespace: Cow::Borrowed("minecraft"),
7 path: Cow::Borrowed("desert"),
8 },
9};
10pub static JUNGLE: VillagerType = VillagerType {
11 key: Identifier {
12 namespace: Cow::Borrowed("minecraft"),
13 path: Cow::Borrowed("jungle"),
14 },
15};
16pub static PLAINS: VillagerType = VillagerType {
17 key: Identifier {
18 namespace: Cow::Borrowed("minecraft"),
19 path: Cow::Borrowed("plains"),
20 },
21};
22pub static SAVANNA: VillagerType = VillagerType {
23 key: Identifier {
24 namespace: Cow::Borrowed("minecraft"),
25 path: Cow::Borrowed("savanna"),
26 },
27};
28pub static SNOW: VillagerType = VillagerType {
29 key: Identifier {
30 namespace: Cow::Borrowed("minecraft"),
31 path: Cow::Borrowed("snow"),
32 },
33};
34pub static SWAMP: VillagerType = VillagerType {
35 key: Identifier {
36 namespace: Cow::Borrowed("minecraft"),
37 path: Cow::Borrowed("swamp"),
38 },
39};
40pub static TAIGA: VillagerType = VillagerType {
41 key: Identifier {
42 namespace: Cow::Borrowed("minecraft"),
43 path: Cow::Borrowed("taiga"),
44 },
45};
46pub fn register_villager_types(registry: &mut VillagerTypeRegistry) {
47 registry.register(&DESERT);
48 registry.register(&JUNGLE);
49 registry.register(&PLAINS);
50 registry.register(&SAVANNA);
51 registry.register(&SNOW);
52 registry.register(&SWAMP);
53 registry.register(&TAIGA);
54}