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steel_registry/generated/
vanilla_structure_sets.rs

1use crate::structure_set::{
2    ExclusionZoneData, FrequencyMethodData, PlacementData, SpreadTypeData, StructureEntryData,
3    StructureSetData,
4};
5use steel_utils::Identifier;
6#[doc = r" Returns all vanilla structure sets parsed from the datapack."]
7pub fn vanilla_structure_sets() -> Vec<StructureSetData> {
8    vec![
9        StructureSetData {
10            key: Identifier::new("minecraft", "ancient_cities"),
11            structures: vec![StructureEntryData {
12                structure: Identifier::new("minecraft", "ancient_city"),
13                weight: 1i32,
14            }],
15            placement: PlacementData::RandomSpread {
16                spacing: 24i32,
17                separation: 8i32,
18                spread_type: SpreadTypeData::Linear,
19                salt: 20083232i32,
20                frequency: 1f32,
21                frequency_reduction_method: FrequencyMethodData::Default,
22                exclusion_zone: None,
23                locate_offset: [0i32, 0i32, 0i32],
24            },
25        },
26        StructureSetData {
27            key: Identifier::new("minecraft", "buried_treasures"),
28            structures: vec![StructureEntryData {
29                structure: Identifier::new("minecraft", "buried_treasure"),
30                weight: 1i32,
31            }],
32            placement: PlacementData::RandomSpread {
33                spacing: 1i32,
34                separation: 0i32,
35                spread_type: SpreadTypeData::Linear,
36                salt: 0i32,
37                frequency: 0.01f32,
38                frequency_reduction_method: FrequencyMethodData::LegacyType2,
39                exclusion_zone: None,
40                locate_offset: [9i32, 0i32, 9i32],
41            },
42        },
43        StructureSetData {
44            key: Identifier::new("minecraft", "desert_pyramids"),
45            structures: vec![StructureEntryData {
46                structure: Identifier::new("minecraft", "desert_pyramid"),
47                weight: 1i32,
48            }],
49            placement: PlacementData::RandomSpread {
50                spacing: 32i32,
51                separation: 8i32,
52                spread_type: SpreadTypeData::Linear,
53                salt: 14357617i32,
54                frequency: 1f32,
55                frequency_reduction_method: FrequencyMethodData::Default,
56                exclusion_zone: None,
57                locate_offset: [0i32, 0i32, 0i32],
58            },
59        },
60        StructureSetData {
61            key: Identifier::new("minecraft", "end_cities"),
62            structures: vec![StructureEntryData {
63                structure: Identifier::new("minecraft", "end_city"),
64                weight: 1i32,
65            }],
66            placement: PlacementData::RandomSpread {
67                spacing: 20i32,
68                separation: 11i32,
69                spread_type: SpreadTypeData::Triangular,
70                salt: 10387313i32,
71                frequency: 1f32,
72                frequency_reduction_method: FrequencyMethodData::Default,
73                exclusion_zone: None,
74                locate_offset: [0i32, 0i32, 0i32],
75            },
76        },
77        StructureSetData {
78            key: Identifier::new("minecraft", "igloos"),
79            structures: vec![StructureEntryData {
80                structure: Identifier::new("minecraft", "igloo"),
81                weight: 1i32,
82            }],
83            placement: PlacementData::RandomSpread {
84                spacing: 32i32,
85                separation: 8i32,
86                spread_type: SpreadTypeData::Linear,
87                salt: 14357618i32,
88                frequency: 1f32,
89                frequency_reduction_method: FrequencyMethodData::Default,
90                exclusion_zone: None,
91                locate_offset: [0i32, 0i32, 0i32],
92            },
93        },
94        StructureSetData {
95            key: Identifier::new("minecraft", "jungle_temples"),
96            structures: vec![StructureEntryData {
97                structure: Identifier::new("minecraft", "jungle_pyramid"),
98                weight: 1i32,
99            }],
100            placement: PlacementData::RandomSpread {
101                spacing: 32i32,
102                separation: 8i32,
103                spread_type: SpreadTypeData::Linear,
104                salt: 14357619i32,
105                frequency: 1f32,
106                frequency_reduction_method: FrequencyMethodData::Default,
107                exclusion_zone: None,
108                locate_offset: [0i32, 0i32, 0i32],
109            },
110        },
111        StructureSetData {
112            key: Identifier::new("minecraft", "mineshafts"),
113            structures: vec![
114                StructureEntryData {
115                    structure: Identifier::new("minecraft", "mineshaft"),
116                    weight: 1i32,
117                },
118                StructureEntryData {
119                    structure: Identifier::new("minecraft", "mineshaft_mesa"),
120                    weight: 1i32,
121                },
122            ],
123            placement: PlacementData::RandomSpread {
124                spacing: 1i32,
125                separation: 0i32,
126                spread_type: SpreadTypeData::Linear,
127                salt: 0i32,
128                frequency: 0.004f32,
129                frequency_reduction_method: FrequencyMethodData::LegacyType3,
130                exclusion_zone: None,
131                locate_offset: [0i32, 0i32, 0i32],
132            },
133        },
134        StructureSetData {
135            key: Identifier::new("minecraft", "nether_complexes"),
136            structures: vec![
137                StructureEntryData {
138                    structure: Identifier::new("minecraft", "fortress"),
139                    weight: 2i32,
140                },
141                StructureEntryData {
142                    structure: Identifier::new("minecraft", "bastion_remnant"),
143                    weight: 3i32,
144                },
145            ],
146            placement: PlacementData::RandomSpread {
147                spacing: 27i32,
148                separation: 4i32,
149                spread_type: SpreadTypeData::Linear,
150                salt: 30084232i32,
151                frequency: 1f32,
152                frequency_reduction_method: FrequencyMethodData::Default,
153                exclusion_zone: None,
154                locate_offset: [0i32, 0i32, 0i32],
155            },
156        },
157        StructureSetData {
158            key: Identifier::new("minecraft", "nether_fossils"),
159            structures: vec![StructureEntryData {
160                structure: Identifier::new("minecraft", "nether_fossil"),
161                weight: 1i32,
162            }],
163            placement: PlacementData::RandomSpread {
164                spacing: 2i32,
165                separation: 1i32,
166                spread_type: SpreadTypeData::Linear,
167                salt: 14357921i32,
168                frequency: 1f32,
169                frequency_reduction_method: FrequencyMethodData::Default,
170                exclusion_zone: None,
171                locate_offset: [0i32, 0i32, 0i32],
172            },
173        },
174        StructureSetData {
175            key: Identifier::new("minecraft", "ocean_monuments"),
176            structures: vec![StructureEntryData {
177                structure: Identifier::new("minecraft", "monument"),
178                weight: 1i32,
179            }],
180            placement: PlacementData::RandomSpread {
181                spacing: 32i32,
182                separation: 5i32,
183                spread_type: SpreadTypeData::Triangular,
184                salt: 10387313i32,
185                frequency: 1f32,
186                frequency_reduction_method: FrequencyMethodData::Default,
187                exclusion_zone: None,
188                locate_offset: [0i32, 0i32, 0i32],
189            },
190        },
191        StructureSetData {
192            key: Identifier::new("minecraft", "ocean_ruins"),
193            structures: vec![
194                StructureEntryData {
195                    structure: Identifier::new("minecraft", "ocean_ruin_cold"),
196                    weight: 1i32,
197                },
198                StructureEntryData {
199                    structure: Identifier::new("minecraft", "ocean_ruin_warm"),
200                    weight: 1i32,
201                },
202            ],
203            placement: PlacementData::RandomSpread {
204                spacing: 20i32,
205                separation: 8i32,
206                spread_type: SpreadTypeData::Linear,
207                salt: 14357621i32,
208                frequency: 1f32,
209                frequency_reduction_method: FrequencyMethodData::Default,
210                exclusion_zone: None,
211                locate_offset: [0i32, 0i32, 0i32],
212            },
213        },
214        StructureSetData {
215            key: Identifier::new("minecraft", "pillager_outposts"),
216            structures: vec![StructureEntryData {
217                structure: Identifier::new("minecraft", "pillager_outpost"),
218                weight: 1i32,
219            }],
220            placement: PlacementData::RandomSpread {
221                spacing: 32i32,
222                separation: 8i32,
223                spread_type: SpreadTypeData::Linear,
224                salt: 165745296i32,
225                frequency: 0.2f32,
226                frequency_reduction_method: FrequencyMethodData::LegacyType1,
227                exclusion_zone: Some(ExclusionZoneData {
228                    other_set: Identifier::new("minecraft", "villages"),
229                    chunk_count: 10i32,
230                }),
231                locate_offset: [0i32, 0i32, 0i32],
232            },
233        },
234        StructureSetData {
235            key: Identifier::new("minecraft", "ruined_portals"),
236            structures: vec![
237                StructureEntryData {
238                    structure: Identifier::new("minecraft", "ruined_portal"),
239                    weight: 1i32,
240                },
241                StructureEntryData {
242                    structure: Identifier::new("minecraft", "ruined_portal_desert"),
243                    weight: 1i32,
244                },
245                StructureEntryData {
246                    structure: Identifier::new("minecraft", "ruined_portal_jungle"),
247                    weight: 1i32,
248                },
249                StructureEntryData {
250                    structure: Identifier::new("minecraft", "ruined_portal_swamp"),
251                    weight: 1i32,
252                },
253                StructureEntryData {
254                    structure: Identifier::new("minecraft", "ruined_portal_mountain"),
255                    weight: 1i32,
256                },
257                StructureEntryData {
258                    structure: Identifier::new("minecraft", "ruined_portal_ocean"),
259                    weight: 1i32,
260                },
261                StructureEntryData {
262                    structure: Identifier::new("minecraft", "ruined_portal_nether"),
263                    weight: 1i32,
264                },
265            ],
266            placement: PlacementData::RandomSpread {
267                spacing: 40i32,
268                separation: 15i32,
269                spread_type: SpreadTypeData::Linear,
270                salt: 34222645i32,
271                frequency: 1f32,
272                frequency_reduction_method: FrequencyMethodData::Default,
273                exclusion_zone: None,
274                locate_offset: [0i32, 0i32, 0i32],
275            },
276        },
277        StructureSetData {
278            key: Identifier::new("minecraft", "shipwrecks"),
279            structures: vec![
280                StructureEntryData {
281                    structure: Identifier::new("minecraft", "shipwreck"),
282                    weight: 1i32,
283                },
284                StructureEntryData {
285                    structure: Identifier::new("minecraft", "shipwreck_beached"),
286                    weight: 1i32,
287                },
288            ],
289            placement: PlacementData::RandomSpread {
290                spacing: 24i32,
291                separation: 4i32,
292                spread_type: SpreadTypeData::Linear,
293                salt: 165745295i32,
294                frequency: 1f32,
295                frequency_reduction_method: FrequencyMethodData::Default,
296                exclusion_zone: None,
297                locate_offset: [0i32, 0i32, 0i32],
298            },
299        },
300        StructureSetData {
301            key: Identifier::new("minecraft", "strongholds"),
302            structures: vec![StructureEntryData {
303                structure: Identifier::new("minecraft", "stronghold"),
304                weight: 1i32,
305            }],
306            placement: PlacementData::ConcentricRings {
307                distance: 32i32,
308                spread: 3i32,
309                count: 128i32,
310                preferred_biomes: vec![
311                    Identifier::new("minecraft", "badlands"),
312                    Identifier::new("minecraft", "bamboo_jungle"),
313                    Identifier::new("minecraft", "birch_forest"),
314                    Identifier::new("minecraft", "cherry_grove"),
315                    Identifier::new("minecraft", "dark_forest"),
316                    Identifier::new("minecraft", "desert"),
317                    Identifier::new("minecraft", "dripstone_caves"),
318                    Identifier::new("minecraft", "eroded_badlands"),
319                    Identifier::new("minecraft", "flower_forest"),
320                    Identifier::new("minecraft", "forest"),
321                    Identifier::new("minecraft", "frozen_peaks"),
322                    Identifier::new("minecraft", "grove"),
323                    Identifier::new("minecraft", "ice_spikes"),
324                    Identifier::new("minecraft", "jagged_peaks"),
325                    Identifier::new("minecraft", "jungle"),
326                    Identifier::new("minecraft", "lush_caves"),
327                    Identifier::new("minecraft", "meadow"),
328                    Identifier::new("minecraft", "mushroom_fields"),
329                    Identifier::new("minecraft", "old_growth_birch_forest"),
330                    Identifier::new("minecraft", "old_growth_pine_taiga"),
331                    Identifier::new("minecraft", "old_growth_spruce_taiga"),
332                    Identifier::new("minecraft", "pale_garden"),
333                    Identifier::new("minecraft", "plains"),
334                    Identifier::new("minecraft", "savanna"),
335                    Identifier::new("minecraft", "savanna_plateau"),
336                    Identifier::new("minecraft", "snowy_plains"),
337                    Identifier::new("minecraft", "snowy_slopes"),
338                    Identifier::new("minecraft", "snowy_taiga"),
339                    Identifier::new("minecraft", "sparse_jungle"),
340                    Identifier::new("minecraft", "stony_peaks"),
341                    Identifier::new("minecraft", "sunflower_plains"),
342                    Identifier::new("minecraft", "taiga"),
343                    Identifier::new("minecraft", "windswept_forest"),
344                    Identifier::new("minecraft", "windswept_gravelly_hills"),
345                    Identifier::new("minecraft", "windswept_hills"),
346                    Identifier::new("minecraft", "windswept_savanna"),
347                    Identifier::new("minecraft", "wooded_badlands"),
348                ],
349                salt: 0i32,
350                frequency: 1f32,
351                frequency_reduction_method: FrequencyMethodData::Default,
352                locate_offset: [0i32, 0i32, 0i32],
353            },
354        },
355        StructureSetData {
356            key: Identifier::new("minecraft", "swamp_huts"),
357            structures: vec![StructureEntryData {
358                structure: Identifier::new("minecraft", "swamp_hut"),
359                weight: 1i32,
360            }],
361            placement: PlacementData::RandomSpread {
362                spacing: 32i32,
363                separation: 8i32,
364                spread_type: SpreadTypeData::Linear,
365                salt: 14357620i32,
366                frequency: 1f32,
367                frequency_reduction_method: FrequencyMethodData::Default,
368                exclusion_zone: None,
369                locate_offset: [0i32, 0i32, 0i32],
370            },
371        },
372        StructureSetData {
373            key: Identifier::new("minecraft", "trail_ruins"),
374            structures: vec![StructureEntryData {
375                structure: Identifier::new("minecraft", "trail_ruins"),
376                weight: 1i32,
377            }],
378            placement: PlacementData::RandomSpread {
379                spacing: 34i32,
380                separation: 8i32,
381                spread_type: SpreadTypeData::Linear,
382                salt: 83469867i32,
383                frequency: 1f32,
384                frequency_reduction_method: FrequencyMethodData::Default,
385                exclusion_zone: None,
386                locate_offset: [0i32, 0i32, 0i32],
387            },
388        },
389        StructureSetData {
390            key: Identifier::new("minecraft", "trial_chambers"),
391            structures: vec![StructureEntryData {
392                structure: Identifier::new("minecraft", "trial_chambers"),
393                weight: 1i32,
394            }],
395            placement: PlacementData::RandomSpread {
396                spacing: 34i32,
397                separation: 12i32,
398                spread_type: SpreadTypeData::Linear,
399                salt: 94251327i32,
400                frequency: 1f32,
401                frequency_reduction_method: FrequencyMethodData::Default,
402                exclusion_zone: None,
403                locate_offset: [0i32, 0i32, 0i32],
404            },
405        },
406        StructureSetData {
407            key: Identifier::new("minecraft", "villages"),
408            structures: vec![
409                StructureEntryData {
410                    structure: Identifier::new("minecraft", "village_plains"),
411                    weight: 1i32,
412                },
413                StructureEntryData {
414                    structure: Identifier::new("minecraft", "village_desert"),
415                    weight: 1i32,
416                },
417                StructureEntryData {
418                    structure: Identifier::new("minecraft", "village_savanna"),
419                    weight: 1i32,
420                },
421                StructureEntryData {
422                    structure: Identifier::new("minecraft", "village_snowy"),
423                    weight: 1i32,
424                },
425                StructureEntryData {
426                    structure: Identifier::new("minecraft", "village_taiga"),
427                    weight: 1i32,
428                },
429            ],
430            placement: PlacementData::RandomSpread {
431                spacing: 34i32,
432                separation: 8i32,
433                spread_type: SpreadTypeData::Linear,
434                salt: 10387312i32,
435                frequency: 1f32,
436                frequency_reduction_method: FrequencyMethodData::Default,
437                exclusion_zone: None,
438                locate_offset: [0i32, 0i32, 0i32],
439            },
440        },
441        StructureSetData {
442            key: Identifier::new("minecraft", "woodland_mansions"),
443            structures: vec![StructureEntryData {
444                structure: Identifier::new("minecraft", "mansion"),
445                weight: 1i32,
446            }],
447            placement: PlacementData::RandomSpread {
448                spacing: 80i32,
449                separation: 20i32,
450                spread_type: SpreadTypeData::Triangular,
451                salt: 10387319i32,
452                frequency: 1f32,
453                frequency_reduction_method: FrequencyMethodData::Default,
454                exclusion_zone: None,
455                locate_offset: [0i32, 0i32, 0i32],
456            },
457        },
458    ]
459}