Skip to main content

steel_registry/generated/
vanilla_attributes.rs

1use crate::attribute::{Attribute, AttributeRegistry};
2use steel_utils::Identifier;
3pub static ARMOR: &Attribute = &Attribute {
4    key: Identifier::vanilla_static("armor"),
5    translation_key: "attribute.name.armor",
6    default_value: 0f64,
7    min_value: 0f64,
8    max_value: 30f64,
9    syncable: true,
10};
11pub static ARMOR_TOUGHNESS: &Attribute = &Attribute {
12    key: Identifier::vanilla_static("armor_toughness"),
13    translation_key: "attribute.name.armor_toughness",
14    default_value: 0f64,
15    min_value: 0f64,
16    max_value: 20f64,
17    syncable: true,
18};
19pub static ATTACK_DAMAGE: &Attribute = &Attribute {
20    key: Identifier::vanilla_static("attack_damage"),
21    translation_key: "attribute.name.attack_damage",
22    default_value: 2f64,
23    min_value: 0f64,
24    max_value: 2048f64,
25    syncable: false,
26};
27pub static ATTACK_KNOCKBACK: &Attribute = &Attribute {
28    key: Identifier::vanilla_static("attack_knockback"),
29    translation_key: "attribute.name.attack_knockback",
30    default_value: 0f64,
31    min_value: 0f64,
32    max_value: 5f64,
33    syncable: false,
34};
35pub static ATTACK_SPEED: &Attribute = &Attribute {
36    key: Identifier::vanilla_static("attack_speed"),
37    translation_key: "attribute.name.attack_speed",
38    default_value: 4f64,
39    min_value: 0f64,
40    max_value: 1024f64,
41    syncable: true,
42};
43pub static BLOCK_BREAK_SPEED: &Attribute = &Attribute {
44    key: Identifier::vanilla_static("block_break_speed"),
45    translation_key: "attribute.name.block_break_speed",
46    default_value: 1f64,
47    min_value: 0f64,
48    max_value: 1024f64,
49    syncable: true,
50};
51pub static BLOCK_INTERACTION_RANGE: &Attribute = &Attribute {
52    key: Identifier::vanilla_static("block_interaction_range"),
53    translation_key: "attribute.name.block_interaction_range",
54    default_value: 4.5f64,
55    min_value: 0f64,
56    max_value: 64f64,
57    syncable: true,
58};
59pub static BURNING_TIME: &Attribute = &Attribute {
60    key: Identifier::vanilla_static("burning_time"),
61    translation_key: "attribute.name.burning_time",
62    default_value: 1f64,
63    min_value: 0f64,
64    max_value: 1024f64,
65    syncable: true,
66};
67pub static CAMERA_DISTANCE: &Attribute = &Attribute {
68    key: Identifier::vanilla_static("camera_distance"),
69    translation_key: "attribute.name.camera_distance",
70    default_value: 4f64,
71    min_value: 0f64,
72    max_value: 32f64,
73    syncable: true,
74};
75pub static EXPLOSION_KNOCKBACK_RESISTANCE: &Attribute = &Attribute {
76    key: Identifier::vanilla_static("explosion_knockback_resistance"),
77    translation_key: "attribute.name.explosion_knockback_resistance",
78    default_value: 0f64,
79    min_value: 0f64,
80    max_value: 1f64,
81    syncable: true,
82};
83pub static ENTITY_INTERACTION_RANGE: &Attribute = &Attribute {
84    key: Identifier::vanilla_static("entity_interaction_range"),
85    translation_key: "attribute.name.entity_interaction_range",
86    default_value: 3f64,
87    min_value: 0f64,
88    max_value: 64f64,
89    syncable: true,
90};
91pub static FALL_DAMAGE_MULTIPLIER: &Attribute = &Attribute {
92    key: Identifier::vanilla_static("fall_damage_multiplier"),
93    translation_key: "attribute.name.fall_damage_multiplier",
94    default_value: 1f64,
95    min_value: 0f64,
96    max_value: 100f64,
97    syncable: true,
98};
99pub static FLYING_SPEED: &Attribute = &Attribute {
100    key: Identifier::vanilla_static("flying_speed"),
101    translation_key: "attribute.name.flying_speed",
102    default_value: 0.4f64,
103    min_value: 0f64,
104    max_value: 1024f64,
105    syncable: true,
106};
107pub static FOLLOW_RANGE: &Attribute = &Attribute {
108    key: Identifier::vanilla_static("follow_range"),
109    translation_key: "attribute.name.follow_range",
110    default_value: 32f64,
111    min_value: 0f64,
112    max_value: 2048f64,
113    syncable: false,
114};
115pub static GRAVITY: &Attribute = &Attribute {
116    key: Identifier::vanilla_static("gravity"),
117    translation_key: "attribute.name.gravity",
118    default_value: 0.08f64,
119    min_value: -1f64,
120    max_value: 1f64,
121    syncable: true,
122};
123pub static JUMP_STRENGTH: &Attribute = &Attribute {
124    key: Identifier::vanilla_static("jump_strength"),
125    translation_key: "attribute.name.jump_strength",
126    default_value: 0.41999998688697815f64,
127    min_value: 0f64,
128    max_value: 32f64,
129    syncable: true,
130};
131pub static KNOCKBACK_RESISTANCE: &Attribute = &Attribute {
132    key: Identifier::vanilla_static("knockback_resistance"),
133    translation_key: "attribute.name.knockback_resistance",
134    default_value: 0f64,
135    min_value: 0f64,
136    max_value: 1f64,
137    syncable: false,
138};
139pub static LUCK: &Attribute = &Attribute {
140    key: Identifier::vanilla_static("luck"),
141    translation_key: "attribute.name.luck",
142    default_value: 0f64,
143    min_value: -1024f64,
144    max_value: 1024f64,
145    syncable: true,
146};
147pub static MAX_ABSORPTION: &Attribute = &Attribute {
148    key: Identifier::vanilla_static("max_absorption"),
149    translation_key: "attribute.name.max_absorption",
150    default_value: 0f64,
151    min_value: 0f64,
152    max_value: 2048f64,
153    syncable: true,
154};
155pub static MAX_HEALTH: &Attribute = &Attribute {
156    key: Identifier::vanilla_static("max_health"),
157    translation_key: "attribute.name.max_health",
158    default_value: 20f64,
159    min_value: 1f64,
160    max_value: 1024f64,
161    syncable: true,
162};
163pub static MINING_EFFICIENCY: &Attribute = &Attribute {
164    key: Identifier::vanilla_static("mining_efficiency"),
165    translation_key: "attribute.name.mining_efficiency",
166    default_value: 0f64,
167    min_value: 0f64,
168    max_value: 1024f64,
169    syncable: true,
170};
171pub static MOVEMENT_EFFICIENCY: &Attribute = &Attribute {
172    key: Identifier::vanilla_static("movement_efficiency"),
173    translation_key: "attribute.name.movement_efficiency",
174    default_value: 0f64,
175    min_value: 0f64,
176    max_value: 1f64,
177    syncable: true,
178};
179pub static MOVEMENT_SPEED: &Attribute = &Attribute {
180    key: Identifier::vanilla_static("movement_speed"),
181    translation_key: "attribute.name.movement_speed",
182    default_value: 0.7f64,
183    min_value: 0f64,
184    max_value: 1024f64,
185    syncable: true,
186};
187pub static OXYGEN_BONUS: &Attribute = &Attribute {
188    key: Identifier::vanilla_static("oxygen_bonus"),
189    translation_key: "attribute.name.oxygen_bonus",
190    default_value: 0f64,
191    min_value: 0f64,
192    max_value: 1024f64,
193    syncable: true,
194};
195pub static SAFE_FALL_DISTANCE: &Attribute = &Attribute {
196    key: Identifier::vanilla_static("safe_fall_distance"),
197    translation_key: "attribute.name.safe_fall_distance",
198    default_value: 3f64,
199    min_value: -1024f64,
200    max_value: 1024f64,
201    syncable: true,
202};
203pub static SCALE: &Attribute = &Attribute {
204    key: Identifier::vanilla_static("scale"),
205    translation_key: "attribute.name.scale",
206    default_value: 1f64,
207    min_value: 0.0625f64,
208    max_value: 16f64,
209    syncable: true,
210};
211pub static SNEAKING_SPEED: &Attribute = &Attribute {
212    key: Identifier::vanilla_static("sneaking_speed"),
213    translation_key: "attribute.name.sneaking_speed",
214    default_value: 0.3f64,
215    min_value: 0f64,
216    max_value: 1f64,
217    syncable: true,
218};
219pub static SPAWN_REINFORCEMENTS: &Attribute = &Attribute {
220    key: Identifier::vanilla_static("spawn_reinforcements"),
221    translation_key: "attribute.name.spawn_reinforcements",
222    default_value: 0f64,
223    min_value: 0f64,
224    max_value: 1f64,
225    syncable: false,
226};
227pub static STEP_HEIGHT: &Attribute = &Attribute {
228    key: Identifier::vanilla_static("step_height"),
229    translation_key: "attribute.name.step_height",
230    default_value: 0.6f64,
231    min_value: 0f64,
232    max_value: 10f64,
233    syncable: true,
234};
235pub static SUBMERGED_MINING_SPEED: &Attribute = &Attribute {
236    key: Identifier::vanilla_static("submerged_mining_speed"),
237    translation_key: "attribute.name.submerged_mining_speed",
238    default_value: 0.2f64,
239    min_value: 0f64,
240    max_value: 20f64,
241    syncable: true,
242};
243pub static SWEEPING_DAMAGE_RATIO: &Attribute = &Attribute {
244    key: Identifier::vanilla_static("sweeping_damage_ratio"),
245    translation_key: "attribute.name.sweeping_damage_ratio",
246    default_value: 0f64,
247    min_value: 0f64,
248    max_value: 1f64,
249    syncable: true,
250};
251pub static TEMPT_RANGE: &Attribute = &Attribute {
252    key: Identifier::vanilla_static("tempt_range"),
253    translation_key: "attribute.name.tempt_range",
254    default_value: 10f64,
255    min_value: 0f64,
256    max_value: 2048f64,
257    syncable: false,
258};
259pub static WATER_MOVEMENT_EFFICIENCY: &Attribute = &Attribute {
260    key: Identifier::vanilla_static("water_movement_efficiency"),
261    translation_key: "attribute.name.water_movement_efficiency",
262    default_value: 0f64,
263    min_value: 0f64,
264    max_value: 1f64,
265    syncable: true,
266};
267pub static WAYPOINT_TRANSMIT_RANGE: &Attribute = &Attribute {
268    key: Identifier::vanilla_static("waypoint_transmit_range"),
269    translation_key: "attribute.name.waypoint_transmit_range",
270    default_value: 0f64,
271    min_value: 0f64,
272    max_value: 60000000f64,
273    syncable: false,
274};
275pub static WAYPOINT_RECEIVE_RANGE: &Attribute = &Attribute {
276    key: Identifier::vanilla_static("waypoint_receive_range"),
277    translation_key: "attribute.name.waypoint_receive_range",
278    default_value: 0f64,
279    min_value: 0f64,
280    max_value: 60000000f64,
281    syncable: false,
282};
283pub fn register_attributes(registry: &mut AttributeRegistry) {
284    registry.register(ARMOR);
285    registry.register(ARMOR_TOUGHNESS);
286    registry.register(ATTACK_DAMAGE);
287    registry.register(ATTACK_KNOCKBACK);
288    registry.register(ATTACK_SPEED);
289    registry.register(BLOCK_BREAK_SPEED);
290    registry.register(BLOCK_INTERACTION_RANGE);
291    registry.register(BURNING_TIME);
292    registry.register(CAMERA_DISTANCE);
293    registry.register(EXPLOSION_KNOCKBACK_RESISTANCE);
294    registry.register(ENTITY_INTERACTION_RANGE);
295    registry.register(FALL_DAMAGE_MULTIPLIER);
296    registry.register(FLYING_SPEED);
297    registry.register(FOLLOW_RANGE);
298    registry.register(GRAVITY);
299    registry.register(JUMP_STRENGTH);
300    registry.register(KNOCKBACK_RESISTANCE);
301    registry.register(LUCK);
302    registry.register(MAX_ABSORPTION);
303    registry.register(MAX_HEALTH);
304    registry.register(MINING_EFFICIENCY);
305    registry.register(MOVEMENT_EFFICIENCY);
306    registry.register(MOVEMENT_SPEED);
307    registry.register(OXYGEN_BONUS);
308    registry.register(SAFE_FALL_DISTANCE);
309    registry.register(SCALE);
310    registry.register(SNEAKING_SPEED);
311    registry.register(SPAWN_REINFORCEMENTS);
312    registry.register(STEP_HEIGHT);
313    registry.register(SUBMERGED_MINING_SPEED);
314    registry.register(SWEEPING_DAMAGE_RATIO);
315    registry.register(TEMPT_RANGE);
316    registry.register(WATER_MOVEMENT_EFFICIENCY);
317    registry.register(WAYPOINT_TRANSMIT_RANGE);
318    registry.register(WAYPOINT_RECEIVE_RANGE);
319}